AI War: Fleet Command 3.120

Category: 
Licence: 
Demo
Support: 
Windows XP
Support: 
Windows Vista
Support: 
Windows 7
Type: 
Strategy
Size: 
106.00 MB

AI War is an entirely unique large-scale RTS with aspects of TBS, tower defense, and grand strategy. It features single or cooperative play with as many as 8 humans against a pair of powerful, intelligent AIs. These AIs are driven by an AI Progress stat that players contribute to through aggressive actions such as taking control of planets and destroying key units, forcing tough decisions regarding which targets are worth capturing or destroying. Human fleets are usually several thousand ships in size or larger, with games often featuring 30,000 units at any given time across galaxies of anywhere from 10 to 120 planets. Some games have reached as many as 90,000 units!

Requirements:  

  • NET Framework 3.5
  • DirectX 9.0c
  • SlimDX March 2009

This is the updated AI War Demo, featuring the improvements from the version 3.120 patch.

  • Major new Border Aggression behavior for the AI is the largest single new addition to the AI since Cross Planet Attacks were introduced.
  • Four new Heavy Beam Cannons (Mark I-IV).
  • Huge performance improvements for the largest battles, game loading, and more.
  • Focus fire control node options added, along with other various new control nodes.
  • Many various improvements to ship autofire targeting in general.
  • Many significantly rebalanced units, including MLRS, Anti-Armor, Transports, Sentinel Frigates, Scout Starships, all melee ships, mines, all Golems. Many of these units are like all-new (and much more useful) ships.
  • ClearType text is now used, resulting in vastly more attractive fonts.
  • New AI modifiers for optional less-Tower-Defense-inspired gameplay for advanced players: No Wave Warnings, Cross Planet Waves -New AI Plots feature for more exciting endgames: the first one, Avenger, is now available and more will come in the coming months.
  • New lobby options for starting with a largely invisible galaxy which is only revealed as exploration is undertaken (normally you can see all the planets and their connections, just not any details whatsoever about the planets).
  • Dozens upon dozens of other, smaller, balance tweaks, interface tweaks, and bugfixes.
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