Image via Bioware

All Console Commands and Cheats in Mass Effect Andromeda

Input these console commands while playing Mass Effect Andromeda.

There are several console commands you can use in Mass Effect Andromeda. You can use these to cap off your FPS, activate the game’s FPS overlay while you’re playing, or remove the onscreen user to allow you to take screenshots.

Recommended Videos

This guide covers all console commands you can put into Mass Effect Andromeda and how to use them.

How to Use Console Commands in Mass Effect Andromeda

To use console commands in Mass Effect Andromeda, you’re going to need to edit a specific file. Go to the main installation folder where Andromeda is installed and find the BIOInput file. Open it as a text document with a word processor like Notepad++ or Notepad. Push CTRL + F and type “Engine.Console” to locate the line that it’s on.

Next, you’re going to need to type “ConsoleKey=Tilde” below this line. Save the file then exit. Boot the game up and you’ll be ready to use the console command menu and cheats.

All Mass Effect Andromeda Console Commands

These are all of the console commands and cheats you can input into your Mass Effect Andromeda game. We also recommend clicking the tilde key (~) key and typing out the word “list” to see a full in-game list of all options. Multiple options will be available to you, giving you the chance to take fantastic screenshots away from your characters.

  • GameTime.MaxVariableFps – Caps off your FPS
  • UI.DrawEnable – You have to use with a 0 or 1 to enable or disable on-screen user.
  • PerfOverlay.DrawFps – It is used to activate the game’s built in FPS overlay.
  • Window.Width
  • Window.Height
  • GameTime.MaxVariableFps
  • UI.DrawEnable
  • Window.PosX
  • Window.PosY
  • Render.FrameSynthesisScaleH
  • Render.FrameSynthesisScaleY
  • Render.VSyncFlashTestEnable
  • Render.OutputBrightnessTestEnable
  • Thread.JobThreadPriority
  • WorldRender.TransparencyShadowmapsEnable
  • WorldRender.MotionBlurEnabled
  • WorldRender.MotionBlurRadialBlurMax
  • WorldRender.MotionBlurQuality
  • WorldRender.MotionBlurMaxSampleCount
  • WorldRender.FrameSynthesisMode
  • WorldRender.FilmicEffectsEnable
  • Thread.ProcessorCount
  • Thread.MaxProcessorCount
  • Thread.MinFreeProcessorCount
  • WorldRender.EmitterSunTransmittanceMapEnabled
  • WorldRender.EmitterSunTransmittanceResolution
  • WorldRender.LightTileCombineOutdoorLightEnable
  • WorldRender.SpotLightShadowmapEnable
  • WorldRender.SpotLightShadowmapResolution
  • RenderDevice.VSyncEnable
  • RenderDevice.TripleBufferingEnable
  • RenderDevice.RenderAheadLimit
  • RenderDevice.StereoConvergenceScale
  • RenderDevice.StereoSeparationScale
  • RenderDevice.StereoSoldierZoomConvergenceScale
  • RenderDevice.DxDiagDriverDetectionEnable
  • RenderDevice.Dx11Dot1Enable
  • RenderDevice.Dx11Dot1RuntimeEnable
  • WorldRender.LightTileCsPathEnable
  • WorldRender.PlanarReflectionEnable
  • WorldRender.InterpupillaryDistance
  • PerfOverlay.Enable
  • PerfOverlay.DrawGpuGraph
  • PerfOverlay.DrawFrameGraph
  • PerfOverlay.DrawVblankGraph
  • PerfOverlay.DrawFps
  • PerfOverlay.DrawFpsMethod
  • PerfOverlay.DrawFcat
  • PerfOverlay.FcatWidth
  • PerfOverlay.DrawGraph
  • PerfOverlay.DrawGraphMethod
  • PerfOverlay.DrawCpuGraph
  • PerfOverlay.LegendDisplayFormat
  • PerfOverlay.FpsTimePeriod
  • PerfOverlay.FpsDisplayAlpha
  • PerfOverlay.FpsDisplayFormat
  • PerfOverlay.FpsDisplayScale
  • PerfOverlay.FpsDisplayOffsetX
  • PerfOverlay.FpsDisplayOffsetY
  • PerfOverlay.FrameFileLogEnable
  • NetworkPerfOverlay.Enable
  • PostProcess.ForceDofEnable
  • PostProcess.DofMethod
  • PostProcess.BlurMethod
  • PostProcess.SpriteDofEnable
  • PostProcess.SpriteDofHalfResolutionEnable
  • Screenshot.Render
  • Screenshot.Format
  • Screenshot.LayerMode
  • PostProcess.ScreenSpaceRaytraceFullresEnable
  • PostProcess.DynamicAOEnabled
  • PostProcess.DynamicAOMethod
  • Render.DrawScreenInfo
  • Render.ResolutionScale
  • PostProcess.ScreenSpaceRaytraceEnable
  • PostProcess.ScreenSpaceRaytraceDeferredResolveEnable
  • PostProcess.ScreenSpaceRaytraceSeparateCoverageEnable.

There are all kinds of tweaks and optimizations you can do to get the most out of Mass Effect Andromeda. We highly recommend disabling motion blur and other tweaks to improve visual fidelity and FPS, which you can find out how to do in our guide here.


Gamepur is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Survivor.io codes (April 2024)
Read Article Roblox Project New World codes (April 2024) [Haze Piece]
roblox-project-new-world-codes
Read Article NBA 2K Mobile codes (April 2024)
NBA 2k Mobile
Read Article Drag Project Codes (April 2024)
Drag Project artwork
Read Article Skibi Defense Codes (April 2024)
in-game screenshot in Skibi Defense
Related Content
Read Article Survivor.io codes (April 2024)
Read Article Roblox Project New World codes (April 2024) [Haze Piece]
roblox-project-new-world-codes
Read Article NBA 2K Mobile codes (April 2024)
NBA 2k Mobile
Read Article Drag Project Codes (April 2024)
Drag Project artwork
Read Article Skibi Defense Codes (April 2024)
in-game screenshot in Skibi Defense
Author