The Witcher 3: First Official Gameplay Details Revealed, 20% bigger than Skyrim (Update)

So guys The Witcher 3 is real and confirmation has just arrived GameInformer March 2013 issue. If you missed out our report, check it out HERE, we also have first official artwork of The Witcher 3

Now we would like to present to you first official The Witcher 3 gameplay details via NeoGaf. According to details we have received, The Witcher 3 universe will be 20% bigger than Skyrim.

Check out the details below, i am already get excited about The Witcher 3, what about you guys let us know your views in the comment section below.

  • World supposedly 20% bigger than Skyrim’s
  • 30-40 minutes to cross world on Horseback
  • New streaming technology (CDRED Engine 3)
  • Geralt’s Memory is restored
  • No chapters/acts
  • Dude is fucking DONE fighting for everyone else
  • Everything from solving MYSTERIES to slaying monsters
  • Coming out on “all top-of-the-line” consoles – I’d say that confirms next-gen is in.

Update 2:

This time around we got our hands of The Witcher 3: Wild Hunt jackpot. Check out tons of gameplay details below:

  • The team felt it missed the huge freedom of open-world games like Skyrim
  • Proper mounted combat still being tested
  • Currently not a definite part of the game
  • Horses will be in, though, since they’re important for navigation
  • Ships float on the water in true physics interactions
  • Team has doubled in size
  • No chapters, acts, or any artificial break-points
  • Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3
  • No loading screens while traveling in the open world
  • Can explore on foot, by horseback, and via boat
  • Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt
  • Fast travel: instantly revisit any discovered location
  • Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.”
  • Point of interest will always be in sight
  • Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.
  • Over 100 hours of hand-scripted quests
  • Quests: help villagers, engineer the succession of the Skellige kings, etc.
  • Use monster hunting for adventure, incoming, and unique rewards
  • There are mini-games based on the area of the world
  • Ex: Skellige has knife-throwing
  • Gain exclusive rewards from mini-games
  • Don’t have to complete mini-games to proceed in the story
  • Monsters, bandits, traders, animals, and more will attack anyone they deem hostile
  • Enemies don’t scale to the player’s level
  • Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game
  • World 40 times larger than the last game
  • Three different aspects to narration
  • Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
  • Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land)
  • Each land has its own storyline
  • Can abandon the storyline, but will have repercussions later
  • Not doing a plotline is a choice the player has
  • Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt
  • Multiple branches of narratives that feed into each other
  • Don’t have to do anything outside the main storyline to beat the game
  • Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways
  • Major events in the main storyline are “gates” for the state of the world
  • Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help
  • Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox
  • In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving
  • There aren’t contract-like assignments this time
  • Press the left trigger to turn on Geralt’s witcher senses
  • Can glean information from a crime scene upon discovering it
  • Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning
  • Time of day and other conditions determine where monsters appear and their abilities
  • Can strike critical areas in combat based on how much you learn about monster anatomy and tactics
  • The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style
  • Monsters you defeat leave otherwise unobtainable alchemical and crafting ingrediants needed for making of unique items, potions, mutagens
  • These allow Geralt to gain special powers and upgrades in the new mutation development tree
  • These kills serve as the witcher’s primary method of income
  • Moving more toward romance and away from shallow sexual encounters
  • “We want to treat it maturely like we did in The Witcher 2. We are not bringing sex cards back.”
  • Witcher 3 doesn’t have completely different environments based on singular choices due to the open world, but there are similarly impactful decisions
  • You’ll be involved with mutually exclusive storylines and situations based on certain momentous choices
  • Won’t be on the same level as Witcher 2, however
  • Game mechanics based on previous games, but the team is revisiting many details
  • Backward difficulty curve being addressed
  • Rewroking the flow of combat
  • 96 animations for Geralt’s combat moves (last game had 20)
  • Game has a “weighting” system for the camera to help keep the biggest threats in frame at all times
  • Combat system: three big changes to solve the problem of being locked into long animations
  • Every button prss mapped to a single strike
  • Each move takes a roughly equivalent time to perforom
  • Can always interrupt your current action to immediately dodge or block
  • Can block/dodge when out of stamina, but you’ll be staggered
  • Team wants to make the combat “more intimate”
  • “You don’t run – in the Witcher 2 you were running constantly. You walk, but your attacks are very fast. Your opponents also walk but they have charges and things like that.”
  • Geralt’s dodge roll replaced by a pivot move
  • It retains its defensive utility without game-breaking mobility
  • Attacks faster than in The Witcher 2
  • Enemy AI completely rebuilt
  • No scripted boss encounters
  • One boss: ice giant
  • Roughly a dozen types of interactive objects
  • Ex: Can irritate a wasp with the telekinetic Aard sign to make a damaging distraction for his foes and disperse the swarm with the fiery Igni sign once the wasp swarm becomes a problem
  • Magical signs are retooled
  • Each of the five signs has a basic form such as Igni’s new flamethrower effect
  • If the player advances down the magic tree as Geralt levels up, can unlock a second form of the sign
  • For Igni, would unlock a 360-degree blast that immolates anything close
  • Yrdren’s small trap can be changed into a bigger field that slows enemies
  • Player retains the use of the basic form
  • Other two trees are based on swordsmanship and alchemy
  • Swordfighting: can unlock new strikes and boosts such as improved stanima and parrying
  • Alchemy: mutation mechanic moved off to a separate development path, independent of the level-up process
  • Alchemy specialization is based more on potions
  • Improvements available for the horse and boat
  • These aspects are still in development
  • One idea: players could access their long-term storage stash from their horse as well as from inns
  • Team knows about frustrating inventory management in Witcher 2
  • Crafting still important for enhancing Geralt’s capabilities
  • Can customize crafted items
  • Some components are can be substituted for similar things
  • Ex: monster scales instead of leather in a piece of armor
  • This affects the properties of the final item
  • Can find unique components as part of monster hunts or questlines
  • Combine these with special recipes to make artifacts of immense power
  • Each armor piece has a unique appearance
  • Armor has improved presentation and new cloth simulation
  • Can visit a barber to change Geralt’s hairstyle

    Update 1:

    We just got our hands on First The Witcher 3 GameInformer Scan. Check it out below.

    About The Witcher 3, CD Projekt Red said, while "they missed the storytelling potential of open world . . they’ve mastered the storytelling of RPG."

    The Witcher 3 GameInformer Scan 1

     

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