DriveClub Dev Defends Locked 30FPS Decision, says "Feels Fluid and Responsive, No FPS Drop and Input Latency"
- By Sehran Shaikh
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Evolution Studios, developer behind upcoming Playstation 4 exclusive racing title Driveclub ask fans to try the game at 30FPS before criticizing, as development team have put in significant efforts just to make sure that the game does not suffer FPS drop and input lag.
In a recent interview to Red Bull, DriveClub Director Paul Rustchynsky said: "I can see why players assume that a higher frame rate means better quality, because in pretty much every other technical statistic the higher numbers directly translate to better performance and more detail,"
With high frame rates though, you've got to sacrifice a lot of detail, and ultimately we’re really satisfied that we've got a great balance of a racing game that looks stunning and plays beautifully.
He further added:
The real acid test for us was when we let thousands of gamers play our demo at E3 in Los Angeles this year, because everyone who cares about frame rate came away surprised and pleased with how fluid and responsive it feels when you’re driving.
The initial plan of Evolution Studio was 60 FPS but after re-reveal the studio announced that DriveClub is locked at 30 FPS, and fans were disappointed with the news.
Howevere, Rustchynsky says he "encourage any sceptics to give it a go, because we've spent a lot of time and effort making sure that the game never drops a frame and that your inputs have no noticeable input latency, which even some of the games running at 60fps can't guarantee."
DriveClub is scheduled to launch on Playstation 4 on October 7.