Corrinne Talks About Uncharted 4 Drake's Character Model Polygons Comparison With Ryse: Son of Rome, The Order: 1886

Naughty Dog has openly admitted that The Last of Us: Remastered for them was like taking a crash course in Playstation 4 and they have just scratched Playstation 4 capability, and Uncharted 4: A Thief's End will look much better.

Uncharted 4: A Thief's End

We have just seen a teaser trailer of Uncharted 4: A Thief's End showcasing an actual in-game level, and graphics/visuals looks 100 times better than The Last of Us: Remastered on Playstation 4. The forest sequence in Uncharted 4 looks astonishing and pretty dense and immersive.

I recently got in touch with Corrinne Yu, Graphics Code and Animator currently working on Uncharted 4: A Thief's End, and talked about graphics difference between TLOU: Remastered vs Uncharted 4, whether or not future PS4 games will look better with respect to graphics/visuals than UC4, The Order: 1886.

Corrinne stated that Naughty Dog are working more on Uncharted 4: A Thief's End graphics and it will be a lot better than what was showcased in the teaser trailer.

When asked, with respect to graphics/visuals, whether future Playstation 4 will look better than Uncharted 4 and The Order 1886? Yu replied that indeed this will be the case in future:

I further quizzed Yu on Drake's Character model comparison to that of Infamous: Second Son  "120K Polygons", Ryse: Son of Rome "85K Polygons" and The Order: 1886 "100K Polygons", and Yu admitted that she supports super high polygon count on character model but other factors such as "skin and muscles and shaders" are also important.

At the time of Uncharted 4: A Thief's End's announcement, Naughty Dog officially confirmed that Drake's Character Model in Uncharted 4 features double the number of polygons as compared to Joel in The Last of Us on PS3.

So folks, expect some more wonders on Playstation 4 with Uncharted 4: A Thief's End in 2015.

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