Bungie Not Outsourcing Destiny 2 PC Port, Working With Vicarious Visions, Feel Like A Great PC shooter
Bungie yesterday held a special event to unveil the Destiny 2 gameplay (initial impressions are out and they are mostly positive). Immediately after the reveal event, our friend at PC Gamer published their interview with Bungie's PC Lead David Shaw, who shared a lot of interesting new details about Destiny 2 PC version. Shaw talked about a wide range of topic, from dedicated server support to why the PC version will launch on PS4/Xbox One, whether some other video game development studio is working on PC Port and many others.
First and the foremost thing Shaw confirmed was that Destiny 2 won't have dedicated server support on PC and consoles. What asked by PC Gamer to unveiled the reason behind this decision, Shaw replied that the Destiny 2's multiplayer code is a "complicated typology".
When PC Gamer pointed about the latency issue in original Destiny, Shaw replied: "I would say that today, we don't have a good answer for that, meaning we're not talking about the server side of things at this time. I can tell you that we have had conversations and we're aware of—we try really hard to listen to the community and hear what their concerns are, and we try to take those and turn those into the plans."
Next up, Shaw assured PC gaming community to not worry about the Destiny 2 PC version because they are giving a bit of extra care to its development, and are making sure that its people don't look at the game as a console port. The studio has tied-up with Vicarious Visions in Albany, New York, to work on the PC version of Destiny 2, and making sure that it feels like a PC game, it plays like a PC game.
"We have done a ton of work. One of the key factors we looked at when coming to PC is that we don't want anybody looking at the game as a console port. Yeah, Bungie has a long history in the console. People seem to love the console games. We wanted to make sure that it feels like a PC game, it plays like a PC game. We've gone and changed things like if you were to compare side-by-side screenshots, you'll find that the reticle is slightly below center on consoles. It's dead center on the PC. One of the things we found in development is that we were kind of chasing the mouse because of the way our recoil model works, so we've adjusted that. We've done a ton of work to try and make [the PC version] feel and play like a great PC shooter."
On Bungie's Partnership with Vicarious Visions, Shaw said:
"So we kind of have embarked on an interesting situation. We're not outsourcing it. Instead, we've developed this true partnership with Vicarious Visions in Albany, New York. We look at them as an extended part of the dev team. There's a group of folks there that we're working with—I'm literally working with them every single day. There are emails, there's video conferencing, sometimes we're out at V.V., sometimes they're at Bungie. We've crafted a strong partnership with them. Bungie is leading the game; it is absolute a Bungie project. But the partnership we have with V.V. has been phenomenally successful. When you play the game, hopefully, it shows the quality of work that that team has done. "
So there you have it, folks, Bungie is making sure that PC version of Destiny 2 lives up to the expectations of the PC gaming community. Are you happy with all these decisions of Bungie-related to Destiny 2, especially with the lack of dedicated server support and releasing it few months after PS4/Xbox One version?
Share your opinion with us in the comment section below.