Skyrim PS3 Memory issue was known to Bethesda before launch, shipped without fix
Well this is not acceptable at all from Bethesda's part. Todd Howard has admitted that development team was well aware of BAD MEMORY issue in PS3 version of Elder Scrolls V: Skyrim, but still they went ahead with and shipped the game.
Howard said,
We did a ton more testing this time around, so the game is definitely our most solid release regardless of platform.
The way our dynamic stuff and our scripting works, it’s obvious it gets in situations where it taxes the PS3. And we felt we had a lot of it under control. But for certain users it literally depends on how they play the game, varied over a hundred hours and literally what spells they use, did they go in this building?”
Howard further added, all reports that suggested that PS3 version of Skyrim is unable to handle large save game was nothing but a mere misconception, and it all depends on gamers.
It’s literally the things you’ve done in what order and what’s running.
About Skyrim patch 1.4 for Playstation 3, Bethesda has this to say.
Now that we’ve been through this we’re not naïve enough to say ‘we have seen everything’, because we have to assume we haven’t. There are still going to be some people who have to come back to us and say, ‘OK, my situation is this.’
‘OK, send us your saved game.’ We literally need to look at what you have running. We tried doing it through e-mail. We need to open the saved game and look at it.
We’ve got one guy who has seven dragons on the other side of the world, and a siege about to happen in this city and another 20 quests running. And, OK, this is what the game is trying to do and it’s having a hard time running that.



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