Black Ops 2 Patch 1.04 Live Now for PS3

Treyarch and Activision has released brand new patch 1.04 for Playstation 3 version of Call of Duty: Black Ops 2. This latest update carries fix for some major issues and also add some new features to Black Ops 2.

Call of Duty: Black Ops IIWe have the full changelog of patch 1.04 for Black Ops 2. Check out the entire details below.

New Features & Feature Improvements

  • Added support for posting Live Stream URLs to Twitter.
  • Improved audio/rumble responsiveness when hitting enemies with gunfire.
  • Improved overall communication of Double XP when enabled.
  • AAR better communicates how much XP was earned in each match.
  • Added the ability to “View League Teams” from any player’s Playercard.
  • Added the ability to “View Playercard” from League solo leaderboards.
  • Added a number of security system enhancements.
  • Added Hardcore Kill Confirmed playlist to the Hardcore category

Issues Addressed

  • Fixed a rare hang (“Awaiting Textures”) upon loading into maps when joining a session in progress after fresh boot.
  • Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
  • Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
  • Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
  • Added a fail-safe to prevent spawn trapping in CTF.
  • Increased sight checks on turrets to improve spawning algorithms.
  • Fixed a number of new UI error messages reported by users.
  • Addressed a number of issues that would cause friendly/enemy color
    indicators on equipment and scorestreaks to display as the wrong team.
  • Improved overall Theater and Live Streaming stability.
  • Improved film rendering stability and made progression bar more accurate while rendering a film.
  • Addressed issues which prevented some master challenges from being completed.
  • Precision challenge “Wet Work” will now unlock with 10 kills.
  • The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
  • Players that help with the “Synchronized Attack” challenge now get credit for it.
  • Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
  • Emblem Editor no longer closes the current emblem when discarding changes.
  • Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
  • Players using Ghost and a Suppressor attachment will no longer
    appear on the enemy’s minimap while shooting and moving while a UAV is
    up.
  • The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
  • Players can no longer get on top of the shrubs in Nuketown 2025.
  • Thermal vision overlay no longer appears using the VTOL glitch.
  • Kills from the explosion on the explosive crossbow bolt now count towards challenges.
  • Counter UAV no longer remains for the rest of the game after a host migration.
  • Clan tag is no longer locked immediately after prestige.
  • Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
  • Multi-team games no longer count as a tie if an entire team quits.
  • Fixed an area in Express where K9 Unit dogs could get stuck.
  • EMP grenades no longer affect the CODcaster HUD.
  • Party Privacy count no longer affects how many bots will spawn in Combat Training.
  • Shadows seen through sniper scopes now render more correctly.
  • Players can no longer stand on invisible collision in Carrier.
  • “Drop Shot” medal is no longer awarded after standing back up.
  • Players can now copy a custom class to the extra prestige slot.

Gameplay Balancing

The following is a list of numerous gameplay balancing tweaks that
were made after thorough review of statistical data from usage patterns
of weapons, equipment, perks and scorestreaks since launch.

  • Scorestreaks:

    • UAV: cost increased from 350 to 425.
    • Lightning Strike: added 750ms delay
  • Equipment/Grenades:

    • Bouncing Betty: increased the grace period between trigger and activation by 200ms.
    • Sensor Grenade: increased the range (now 1000 units), frequency (now
      800ms between pings), and amount of time (now 6s) that players appear
      after explosion.
    • Concussion Grenade: decreased movement penalty and turn speed penalty when hit.
  • SMGs:

    • All: increased hip fire recoil.
    • All: increased max hip fire spread from 4.75 to 5.
    • All: reduced bullet penetration.
    • MSMC: increased recoil slightly.
    • PDW-57: increased recoil slightly.
  • Assault Rifles:

    • All: reduced idle sway for more reliable long-range aiming.
    • XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
    • XM8 + Select Fire: increased recoil.
    • FAL OSW + Select Fire: increased recoil.
    • SWAT-556 + Select Fire: increased recoil.
    • MTAR: Made auto aim values consistent with all other assault rifles.
  • Sniper Rifles:

    • All: increased hip fire spread.
    • All + Laser Sight: increased hip fire spread.
    • XPR-50: increased recoil slightly.
  • Shotguns:

    • R870: reduced one-hit kill range by 45 inches.
  • Pistols:

    • B23R: reduced headshot multiplier from 1.4 to 1.
    • KAP-40: reduced headshot multiplier from 1.4 to 1
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