Danger Close Executive Producer Greg Goodrich has spills some beans on what fans can expect too see from multiplayer portion of much awaited and highly anticipated game Medal of Honor: Warfighter.
Speaking of GTTV, Greg Goodrich said, "we want to take a page out of the FIFA playbook. We wanted to give gamers a sense of national pride. Play for the home team. Wave that flag, you know. Get on the gun, get on the Battlefield and determine who’s the best."
When quizzed, what is the difference between Medal of Honor: Warfighter multiplayer and Medal of Honor game that came out in 2012?. Greg Goodrich explained, "clearly, the sense of scale. The sense of, I think, personality, character. You know, we put a lot into that game in the sense of introducing our audience to the operator – the Tier 1 operator – and who these guys are and the type of mission sets they’re going on. We’re going to go deeper in that direction and show how these forces work alongside each other. Certainly, the multinational angle, you know. We’ve talked about these 12 Tier 1 units from 10 different nations that are in multiplayer"
We all know that Medal of Honor: Warfighter is powered by Frosbite 2 Engine, so comparison with Battlefield 3 is expected. When asked to comment of Frosbite 2 Engine technology, Goodrich said, "“we’re showing it on PC. Everyone knows Frostbite 2. It absolutely sings on PC, but Medal of Honor has always been, historically, a console-focused product. We’re spending a lot of time on console. So expect, absolutely, as on par with Battlefield 3 and we’re going to try to push this as much as we can. But, what you’re seeing right now [in the gameplay trailer] is 60 frames per second running on PC."
With the help of Frostbite 2 Engine, Battlefield 3 set a new standard. What you guys think, does Danger Close possess that capablility to break the standard set by DICE?. Let us know your thoughts in the comment section below.