Latest Video Games News and Updates

  • Guild II & Guild II - Pirates of the European Seas Now Available

    Guild II & Guild II - Pirates of the European Seas are now available on Steam - 50% off during the Summer Sale

    The Guild II is the shining successor of the ultra successful medieval life sim, Europe 1400. The Guild II is a unique mixture of RPG and life simulation in an immersive middle ages scenario. The player and his party become part of history and can even change it in real-time.

    The Guild II - Pirates of the European Seas expands and transforms the game into an even greater experience by adding a huge area including the cities of "The Hanse" located at the shores of the European seas. Sea battles and naval trading are added to the gameplay, and a new campaign mode provides more than 10 hours of additional fun.

  • Global Agenda Updates Released

    Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    • There will now be three AvA zones, one for each major region of the world (Europe, North America, Pacific Rim).
      • The existing zone, Antartica G22, will be dedicated to the North American region. It will be open daily from 7:00 PM to 2:00 AM US Eastern time (4:00 PM to 11:00 PM US Pacific Time). All battles launched from this zone will run from servers based in Atlanta, Ga, USA (backup: London).
      • A new zone, Antartica E14, will be dedicated to the European region. This zone will first open on FRIDAY, JUNE 25, 2010. It will be open daily from 16:00 to 23:00 British Summer Time (17:00 to Midnight CET, 11:00 to 18:00 US Eastern).All battles launched from this zone will run from servers based in London, UK (backup: Atlanta)
      • A new zone, Antartica P12, will be dedicated to the Pacific Rim region. This zone is currently scheduled to first open on THURSDAY, JULY 1, 2010. It will be open daily from 17:00 to Midnight (Sydney Australia), 15:00 to 22:00 (Singapore), 07:00 to 14:00 (GMT). All battles launched from this zone will run from servers in Singapore (backup: Atlanta).
    • The close time for the first season of all zones is being adjusted to August 1, 2010.
    • Agencies may only own territory in one zone. If you have active hexes in one zone and wish to switch play to another, you must forfeit your territory prior to taking territory in a new zone.
    • Each zone will have its own leaderboard and winners.
    • AvA Components and Blueprints will be agency bound, and cannot be mailed or sold on the Auction House. Other AvA Items will continue to be sellable.
    • The minimum time that an agency must be open for production has been adjusted from 120 minutes to 90 minutes.
    • Bug fixed that caused some territories to be open at incorrect time.
    • Bug fixed that caused a server-crash condition under a rare set of circumstances.
    • Bug fixed that caused Mercenary PvP queues to fail under a rare set of circumstances.
  • Halo: Reach – Firefight Trailer

    This new trailer is pretty interesting because shows in action a new mode for Halo: Reach: Firefight.
  • Enslaved: Odyssey To The West dated for 8 October

    Namco Bandai, makers of the promising Enslaved, Had already announced that its new release come this fall, but they have now released its final official date .

    The day October 8 when it finally sees the light in the shops. The European version of the game will release.

    As we have seen so far, Enslaved be set more than 150 years in the future, the world has transformed into an unrecognizable state where all that remains are a dwindling human population and merciless robots left over from wars long past. In Enslaved, players take on the role of Monkey, a strong and brutish loner, and his AI partner Trip, a technologically savvy but sheltered young woman from a peaceful community.

    The title, developed by Ninja Theory (Heavenly Sword) Is based on the popular Asian legend The Monkey King, like other such famous works as Dragon Ball.

  • DeathSpank Release date and Price Details

    DeathSpank release details for Playstation 3 and Xbox 360 are out. EA has announced today that the Playstation version of DeathSpank will be coming out on 13th July 2010 and the Xbox 360 version on 14th July 2010. It has a price tag of $14.99 for Playstation 3 and $15 or 1200 Microsoft Points for Xbox 360.

    All About DeathSpank:

    The game puts players in the mighty boots of DeathSpank, the “Dispenser of Justice”, “Vanquisher of Evil” and “Hero to the Downtrodden”. His life-long destiny is to embark on an epic journey in search of a mysterious and magical artifact known only as, “The Artifact”. DeathSpank will feature local co-op gameplay, allowing friends to team up on the same console as both DeathSpank and his trusty, magical sidekick, Sparkles the Wizard. Sparkles’ abilities are magical, serving as the perfect complement DeathSpank’s weapons-based attacks as the duo battle against the intolerant minions of injustice.

    Here is the E3 trailer of DeathSpank:

  • Red Dead Redemption Outlaws to the End DLC Patched

    A bug is been reported in Red Dead Redemption: Outlaws to the End which was release just two days back, the glitch is Gang Hideout glitch.

    Detail About the Bug:

    The moment gamers went into Gang Hideout they would win it instantly and win it again, this happens everytime gamers restarted the Gang Hideout.

    However Rockstar respond quickly and comes up with a patch for this Gang Hideout glitch. The patch update is a server side patch. Not only this Gang hideout glitch has been face by the gamers there are many more like gamers are complaning that when they try to connect to Free Roam Session their game goes into endless cycle. However Rockstar is yet to have a say in this regard.

  • Defense Grid: Resurgence Map Pack 4 Available Now

    Defense Grid: The Awakening new map pack has been release today by Hidden Path Entertainment, it is available for a price of $0.99 through Steam. The pack will feature two new level. A small description of it is given below:

    In Kill Zone, will you construct your defenses near the spiral road in, the spiral road out, or the open platform in the middle? Perhaps all three! But you’ll need to be on your toes to deter the invaders. Overflow has numerous connected platforms that will provide countless options to turn back the enemies. Will you be able to keep the cores safe? There's only one way to find out!

  • Stargate Resistance Patch Update Available

    Valve has release the Stargate Resistance Patch 1.1.11.6 Update, the details about it given below:

    New Things:

    Announcing NEW character models! High detail character models are being introduced for Stargate Resistance starting with the SGC Soldier and System Lord Jaffa. These models will replace the default models and also include unlockable variations. Show your prowess in game and be rewarded with Spec Ops BDUs or an animated helmet of Anubis

    • TDM-Amarna has been renamed to Amarna-Temple.
    • Servers that cannot be joined due to full games or potential imbalance will now be grayed out in the serverlist rather than completely hidden.

    Achievements:

    • Added "In the Service of Ra" (100 Soldier kills and the DisSecu rank as a Jaffa)
    • Added "Spec Ops: Permission Granted" (100 Jaffa kills and the Second Lieutenant rank as a Soldier)

    Characters:

    • The default Soldier model has been replaced by the Standard BDU [Olive].
    • The default Jaffa model has been replaced by the Jaffa Guard Armor.
    • A new Soldier outfit : Spec Ops [Black] can now be unlocked.
    • A new Jaffa outfit : Anubis Guard Armor can now be unlocked.
    • While wearing the Anubis Guard Armor, the "F" key will open and close the helmet.

    Chat:

    • Global chat text will now show the team color for the username and be white for the rest of the message.
    • Team chat text will now show the team color for the username and use the previous teamsay colors for the rest of the message.

    Weapons:

    • All weapons have had their firing code adjusted for better performance.
    • A few weapons have had their recoil animations tweaked.

    Bug Fixes:

    • Fixed a crash that was being caused when changing video settings to high.
    • Fixed a bug that was kicking players at a round reset due to players leaving the opposing team.
  • Counter-Strike: Source Updated, Available for the Mac

    The 1 online action game in the world, Counter-Strike: Source (CSS) has received a major update and is available now for the Mac. CSS is a Steam Play title, so if you own it on the PC - you own it on the Mac. Besides PC Vs. Mac cross-platform play, this update also adds achievements, stats, engine updates and more.

    To celebrate this launch, CSS is being offered at 66% off its regular price on Steam for a limited time.

    The updates will be applied automatically when your Steam client is restarted. The major changes include:

    General

    • 144 achievements added
    • New lifetime player stats and summary screens
    • New match player stats and summary screens
    • New end of round display with MVP and interesting fact about a player
    • Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures
    • New cinematic death camera
    • New domination and revenge system
    • Added avatar icons to voice chat, scoreboard, and end of round display
    • Incorporated many source engine updates
    • Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.
    • Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.
    • cvar mat_showlowresimage is now a cheat command.
    • Many development console commands which would crash the server removed.
    • Updated source engine addresses many issues:
    • Better flashlight effect
    • Better HDR behavior
    • Multicore rendering support
    • Added sv_disablefreezecam cvar to turn off the freezecam on a server.
    • Added sv_nonemesis cvar to turn off domination/revenge on a server.
    • Added sv_nomvp cvar to turn off MVP stars on a server.
    • Added sv_nostats cvar to turn off stats on a server.
    • Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:
      • Tick rate affecting how fast doors open / close
      • Tick rate causing players hitting the ground to stutter
      • Tick rate affecting the firing mechanisms of certain guns

    UI

    • Added the following cvars to allow players to customize their scoreboards.
    • cl_scoreboard_ct_color_red
    • cl_scoreboard_ct_color_green
    • cl_scoreboard_ct_color_blue
    • cl_scoreboard_t_color_red
    • cl_scoreboard_t_color_green
    • cl_scoreboard_t_color_blue
    • cl_scoreboard_dead_color_red
    • cl_scoreboard_dead_color_green
    • cl_scoreboard_dead_color_blue
    • Changed the screen that appears when the message of the day fails to load to display proper error text.
    • Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.
    • Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.

    Gameplay

    • Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.
    • Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.
    • Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as ‘*** in 1’ on console.
    • There’s now a priority order for displaying win conditions when multiple win conditions are set.
    • If timelimit exists and is not 0, then show timelimit.
    • If timelimit does not exist, show maxrounds if not 0.
    • If both timelimit and maxrounds are 0, show winlimit.
    • If timelimit, maxrounds, and winlimit are all 0, show nothing.
    • Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.