Latest Video Games News and Updates

  • Madden NFL 11 Developer Video

    Watch what the Madden NFL producers have to say about the latest game-changing features for Madden NFL 11 in this exclusive video documentary series from EA SPORTS.
  • Super Street Fighter IV developer interview

    As the popular beat them up returns to PS3 with new fighters and new features, catches up with the game's producer Yoshinori Ono.

    What was the most important thing to change and add from Street Fighter IV?

    I think it would be the online features! Fully utilising the PlayStation 3 network capabilities, it is now possible to freely match up friends and form teams. Many other functions that were requested on top of the original SFIV have been implemented.

    The new online system has endless battle mode where a group of friends can play in a continuous winner-stays-on style, just like in the good old arcade days! Team battle mode allows a team battle amongst friends or otherwise, while waiting for the matchup in the arcade mode. All you need to do is sign up and wait while playing.

    Super Street Fighter 4We have drastically enhanced the community aspect of the game too, adding spectator mode to every existing online mode. If you are waiting for a matchup, you can either play arcade mode or watch your friends play. You can send yells via voice chat as well of course. In addition, you can press a button any time during the match and the entire match is saved onto your PS3.

    The most wanted feature online was the ability for players to study one another’s skills. This, we have realised with our new Replay Channel. It works like cable TV. Just tune in to a channel and your PS3 gathers all replay video from players all over the world, and all videos found are recordable to your own PS3. You can also organise a mini-cinema session and invite your friends to watch your replay collection.

    Oh, and needless to say, each replay video data is complete with damage statistics and key inputs with precise timings throughout.

    Did the popularity and success of Street Fighter 4 surprise you in any way?

    I keep on saying that SFIV was an alumni reunion invitation to all those who loved SFII. More people than I expected have participated in this grand project. It’s been, what, 15 years since II and ten since III; I would have thought it would take a while for people to wake up to the call. Instead they were more anxious about the title than I ever imagined – which I am very thankful for. I still don’t think I’ve seen all the faces I used to see in the SFII days, so if you ever spot someone who keeps on reminiscing about the glorious past, be sure to let them know it’s back, bigger and better than ever!

    How difficult was it not to take things a step further and alter more of the game?

    I honestly think the changes we’ve done on Super Street Fighter IV are all we ever could do. If we were to change any more, then those who have finally returned to the franchise will again be scared away – a path we took in the past and regretted, with regards to the SFIII franchise. Ultimately, I would like the SFIV franchise to remain the root of all fighting games.

    You were a big fan of the bonus stages which you had to drop in SFIV, which made it back for SSFIV – was there anything else you missed that you couldn’t add this time?

    I can only apologise that we did not have the bonus stages in the original SFIV, and I have learnt my lesson, passionately taught by all the disgusted fans in the world in the harshest form of insults. Now we’ve done it and it’s in - I now eagerly await praises and encouragements to be sent in. Essentially, we aimed to implement all the major requests received and I think we managed just that. Actually I take that back, I really wanted Rainbow Mika to be in…

    What were the criteria for adding and creating the newer characters of Juri and Hakan, and bringing back some old favourites?

    Character selection is the result of popularity amongst the fans. The final roster is a result of our extensive cross-referencing of popular characters and their suitability to the SFIV system. We even sought solutions for those characters that didn’t quite match SFIV, especially the SFIII characters. Although none of the SFIII characters can parry in SSFIV, they play just like they used to. I am proud of them all!

    Were there any characters which were left out at the last moment?

    I personally wanted Rainbow Mika to be in it but unfortunately that didn’t come to fruition. In terms of popularity of the fans however, Rolento was very nearly there but Adon won over him in the end. Oddly enough though, Rolento’s stage was half implemented as you can see in the Construction Stage.

    Where did the idea to use the Turkish oil wrestling discipline for Hakan’s character  come from? And where did the distinctive visual inspiration come from?

    When we created some new characters for SFIV, I think they were all so very appropriate, with fairly understandable characters so to speak. In SSFIV however, I wanted some very Street Fighter-esque characters like Dhalsim and Blanka for only then would SSFIV be an epitome of the franchise, as if it were Super Street Fighter II x 2. In order to do this I asked the team to gather as many interesting videos as possible and one of them was of Turkish oil wrestling. If you think about what we did to E.Honda and the Japanese Sumo, I think you’d get the idea of what we did with Hakan and the Turkish oil wresting.

    Who are your favourite characters to use? Are you still a fan of El Fuerte?

    I still find El Fuerte interesting but now I must say I like Hakan the best. What more satisfaction could you wish for in a fighting game than to pull off super degrading moves using a middle aged man literally dripping in oil? That’s it, get your oil on and FIGHT!

    What about your favourite moves and Ultra Combos?

    My favourite Ultra Combo is Hakan’s Ultra Combo II. Some of you may have seen it in our amazing trailer. That was a challenge and a message to you all from all of us here at Capcom.

    Back in the heyday of Street Fighter II, people used to gather friends in the living room and play it together, almost like a house party. As the franchise progressed, it became more stoic and isolated. What I wanted to re-suggest is that SF doesn’t have to be so hardcore and can be enjoyed by a lot of people! I would like people to gather around a TV and laugh together, watching Hakan’s Ultra II and that would be one of my objectives for the game ticked. 

    What’s been the most surprising aspect in working on the game?

    I was pretty shocked when we released the original SFIV in Europe to find out how many fans were out there. Our office in Germany used to tell me fighting games are dead in Germany so they didn’t want it. As a result I didn’t hold much hope for the German market but the fans I saw at gamescom and press tours proved otherwise, which pleasantly surprised me.

    I know I’m far from Europe living in Japan but I very much intend to visit and organise events in Europe to thank the SF franchise fans!

    What sort of PlayStation Store downloads can we expect for SSFIV?

    We have what you expect – costumes! If you have bought some in the original SFIV they are still valid for SSFIV and can be re-used. We are also releasing the new tournament mode in summer 2010 free of charge so make sure you download it from PlayStation Store! We will be holding Capcom official tournaments and will be issuing rare titles to the winners. You had better start practising now!

    What little known fact about SSFIV would you like to share with the fans, any secrets we should keep our eyes open for?

    Let’s see, in the new India stage you can actually find Dhalsim’s wife in the background. She cheers when Dhalsim wins, so keep an eye out for her.

  • Call Of Duty: Black Ops Release Date Announced

    Prepare for the follow-up to the biggest entertainment launch in history: on November 9th Call of Duty: Black Ops will introduce fans to the elite world of Black Ops. Activision Publishing, Inc. and award-winning developer Treyarch will take players behind enemy lines in an entirely new chapter in the groundbreaking and record-setting, No. 1 first-person action series of all-time.

    "We can't wait for our community to experience Call of Duty: Black Ops," said Mark Lamia, Studio Head for Treyarch. "We have focused our entire studio on this game, with dedicated multiplayer, single-player and co-op teams creating the most intense, gripping and riveting experience possible for our fans on all fronts."

    Call Of Duty: Black Ops cover image

  • How to complete Just Cause 2 Top of the World achievement

    A video tutorial for gamers of Just Cause 2 with the help of which they can get themself Top of the World Achievement/Trophy, the cool thing about this tutorial is that it is for both the Xbox 360 and Playstation 3 version.

  • How to mod your PS3 to have more USB ports

    You have 4 USB port on your PS3 but at times they also fell short for your requirement and you have to make compromise with one your work, but this now won't happen any more as you can place two new port at the back of your Playstation3 maknig it a total of 6, and guess what you can do this by your self only.

  • Survival Mode for Split/Second Details

    Disney Interactive and Black Rock Studio has release a latest video of Split/Second which contradict many thinking that Split/Second is all about trashing and blowing opposition on track. Survival Mode of Split/Second is available in single player mode, split screen local 2-player mode and also online multiplayer.

    This latest video show the Survival mode of the game : Split/Second - Survival Vignette

    In Survival mode of the game, players will have to race on track against a ticking clock, seems easy but it is not as the track will be full of big trucks nad barrels which continously drop explosive, if gamers get successful in passing this big trucks they earn themself extra points and time for themself which eventually make the palyer with more point the winner.

    The Split/Second is slated to be release on May 18 for console platform of Xbox 360 and Playstation 3 and for PC also.

  • Super Street Fighter IV tops 1 million units sold

    Its Super Street Fighter IV fever in the game worlding for time being now, as Capcom has announced today a total of 1 million copies of the title has been shipped in worlwide.  What this figure means is that the total number of unit sale of Super Street Fighter IV on home console has cross a mark of 28 million unit.

    Super Street fighter had already release in North America and Japan on 27th April 2010 for both Xbox 360 and Playstation 3 and it is lated to be release in Europe on 30th April 2010 (Today). The press release also reveal that the Super Street Fighter will be coming to arcade too.

  • Dead or Alive: Paradise PSP Cheats

    Need help with Dead or Alive Paradise on Sony PSP ? Do you know all your tricks, strategies and secrets? Read the following hints and cheats for Dead or Alive: Paradise to get more expertise in game.

    Unlockable : Unlock the following bonuses by completing the actions below:

    • Flag of beach meets a total of 50 "Venus clips with any of the girls.
    • Go home tomorrow: Complete the game once with any character to unlock his selection in the hotel.
    • Private Paradise: Complete the game once with any character to unlock his selection in the main menu.
    • Rio: get the item the "Challenge of Zack" in the hotel. Then, go to the Casino, in defiance of Rio Backjack and Canale with a Blackjack.
    • Alternate volleyballs: Accumulate the indicated number of wins at volleyball to unlock the corresponding ball.
    • Silver volleyball: 10 wins.
    • Gold volleyball: 30 wins.
    • Strange volleyball: 50 wins.
    • Butt Battle mini-game: Get 100 Venus Clips.
  • How to Fix Error 68 on a Xbox 360 Hard Drive

    You are playing your faviourite game on your Xbox 360 and suddenly you encounter that that the screen of your Xbox 360 turn
    black and your hard is continously flashing a red light.

    There are following reason for this error:

    • It occur sometime when Xbox 360 is in booting process
    • When sufficient power require by Xbox 360 Hard Disc is not their.

    Step 1: First thing just power off your Xbox 360 and wait for sometime(5 minute) and than just unplug all the necessary peripherals and accessories attach to it.

    Step 2:
    Now you will be require to remove the hard disk, remove it by pressing the latch in downward, this latch is situated on the front of the console. After you remove your hard disk

    Step 3: Now Swich ON your Xbox 360 and check if your problem get resolve or not.

    Step 4: Put any one new game in to Xbox 360, doing this will get your hard disk upgrade its software which is also might be reason for this Error 68.