Mafia III Wishlist: 6 Things We Want From The New Chapter
Mafia has been among the first open world games, defining the experiences we currently all have with titles such as Watch Dogs, L.A. Noire and even the Assassin's Creed series. With Mafia II, 2K Czech basically brought the game in the modern era of gaming, since the first iteration was just a PC affair, and released on Xbox 360 and PlayStation 3, too. That meant making a more “console game”, which is actually a title with good shooting sections, a faster pace and overall a more story-drive experience. Was that the right choice? Was that what people really wanted from a Mafia game?
Almost. While being much appreciated at the time, it was 2010, the game was criticized for some features lacking on the gameplay side and some of the flaws met in the first Mafia were carried over straight away. So, fundamentally, the series maintained its characteristic but failed to offer a “next-generation” vision on the open world genre – something that, on the contrary, happened when the original game saw the daylight.
Now, with rumors of Mafia III in development becoming day by day increasingly insistent, we think it's a good idea to go and see what the next game in the series could do better in comparison with the previous ones. So, here's what we believe should be improved, but in the comments section we expect you to add your opinion about this.
Story and storytelling have been among the best things in this series since it was born. Anyway, many gamers are not happy about the way they worked together with the gameplay, as Mafia II ended up being a linear experience with too few twists in the core mechanics from the beginning to the end. So, our first request for Mafia III is more courage on the development side for truly opening up the location and let us play the way we want in it: secondary quests, of course, should have the priority in this process…
MORE INTERACTION WITH EMPIRE BAY
… but also the quality and the quantity of interactions with the city where we are going to play have their importance. Mafia II's Empire Bay was beautiful, it had many points of interests, streets, buildings and internal locations that made it the perfect set for a gangster game. Anyway, you could do too few things in it: somehow the city looked static, and that's not exactly the thing we have fallen in love with the current-gen consoles and modern PC platforms. We suggest anyway to keep Empire Bay as the main location, just adding areas around it, since it's getting iconic like Liberty City or other famous game locations.
Mafia II's campaign lasted about 10-12 hours, a good amount of time in comparison with other games for Xbox 360 and PlayStation 3, not that much for a true open world title. The problem is it hadn't that much to offer apart from the main story itself, so once you completed the campaign, there you were, the game was over…
MORE REPLAY VALUE
… and once the game was over, you didn't have any replay value. Because of the game's linearity you weren't able to choose your approach to a particular mission nor to complete a task that wasn't part of the storyline. More collectibles apart from the Playboy magazines and those wanted posters with a New Game+ mode would be appreciated but we don't know if it would be enough, 2K Czech could simply solve this issue by making Mafia III a real open world game where you actually do what you want, when and where you want. Current-gen consoles are showing up that delivering a good story in an open world environment is possible: look at Batman: Arkham Knight or the upcoming Metal Gear Solid V: The Phantom Pain…
DROP THE DIFFICULTY LEVELS
We would suggest to drop the difficulty levels, just like it happens in the Grand Theft Auto series. While understanding that a story-driven game needs to be playable by a large audience, we didn't get the slight differences between the easy and normal modes, both way too easy, starting right from the hardest level which wasn't that hard as well. So, making a wider Mafia III in terms of gameplay and world could also contribute to drop those useless difficulty levels, leaving the decision to keep playing or not only to gamers. Personally, I don't love hard modes, but it would just be natural selection.