Top 5 Metal Gear Solid V: The Phantom Pain Myths Debunked

Metal Gear Solid V: The Phantom Pain is a mysterious game for a huge series of reasons, and in particular on the Internet we have daily threads and discussions detailing myths that sometimes reveal true and some other times are really far away from what they should really mean. Here we go with a top 5 of the things we have read around the web and ultimately found out they were inexact.

MGS V: The Phantom Pain Myth

LEGENDARY CHARACTERS

Some of the most legendary characters in the franchise are not included in Metal Gear Solid V: The Phantom Pain. We constantly read about Psycho Mantis, for example, but he is not in the game unless you don't refer at the floating boy – you should really play MGS1 if you love that character by the way. The latest Liquid form is not in the game, too: you should refer to Eli, if you want to know how that character ended up being the ultimate Enfant Terrible.

HEROISM DOESN'T BRING YOU S RANKED STAFF

People usually think staff you find throughout your mission in Metal Gear Solid V: The Phantom Pain has a higher rank depending on how high is your heroism level. That's not true. Reality is that if your mother base units are about level 40 you will start seeing S soldiers on the battlefield – that's the only parameter ruling the soldiers' rank on the battlefield, nothing else matters. The heroism parameter only affects the quantity of volunteers you can get on your MB; volunteer or enemies, moreover, in live game can't be S+ or S++.

SAVE SYSTEM MAKES EXPLOITS EASIER

Metal Gear Solid V: The Phantom Pain save system is based on checkpoints which activate each time the players make a relevant action (for example, read a paper or find a poster). A proper open world title would allow you to save whenever you want outside of mission areas, but one could state that exploits like killing an enemy, saving, killing an enemy, saving, being killed, reloading, and similar stuff, would be too easy and frequent. Anyway, exploits like this still happen in MGSV, where we have people fultoning containers, reading papers (activing this way the checkpoint system), leaving the mission and entering it again to repeat that action. So, as the exploits are still possible, Konami has not provided a good answer to this issue by not allowing people to save whenever and wherever they wanted.

FOB IS NOT NECESSARY TO COMPLETE THE GAME

FOB is not necessary to complete Metal Gear Solid V: The Phantom Pain. It's necessary to complete all the achievements/trophies you might be willing to get on your PC, PlayStation or Xbox, but surely you won't be required to access FOB just to complete the storyline or 100% the game. You will need FOB only for Grade 7 items, although you may grind for weeks if you would prefer.

THERE'S NO SECRET ENDING

Whatever you might read on the Internet, Metal Gear Solid V: The Phantom Pain doesn't have a secret ending which has not been included in the final game. There's no chapter 51 nor 3 (the one supposedly called "Peace") simply because they have been removed from the final version of the game for a Hideo Kojima/Konami's decision. That's an authorial choice coming from the creators of the game. By the way, just some clue about the storyline:

  • Collecting 11 memento photos (Paz "secret") in the end shows you hero's mental state
  • Episode 45 shows you hero's social/romantic state
  • Episode 46 retells the Episode 1 and fills the gaps that were present in Prologue mission