PlayStation VR Going To Be A Big Success? Sony Smartly Talked About Specs, Now Showing VR Power With Games
Things are getting increasingly serious with PlayStation VR. After the official name for Project Morpheus was revealed at Tokyo Game Show, Sony started to focus even more on the platform in its public presentations, and at Paris Games Week we witnessed the debut of a couple more games. Among them we surely find a good title such as Until Dawn having a completely new experience made from the ground up for PlayStation VR, called Until Dawn: Rush of Blood. At this point it is not clear whether the title will be ready for the launch of the platform next year, but we can already bet on the gameplay of Rush of Blood: in our opinion, it is going to be really similar to the Until Dawn that was about to be released for PS3 powered by PlayStation Move.
It was also interesting to see GT Sport's developer Polyphony Digital saying that the team is investigating about the possible use of VR within the game, although no official statement has been provided in that regards. Tekken 7 was also said to officially support virtual reality once it's released next year for PlayStation 4 and Xbox One – at the moment it is only available for arcades in Japan. As the title will be powered by Unreal Engine 4, it's going to be interesting to see how Namco will handle the development, if it and PS4 will be ready to unleash all the power of this engine or there will be some compromises to be done in the middle of the transposition.
By the way, the most important aspect is that, differently from the last few years, Sony is providing many more details about PlayStation VR software lately. Virtual reality is getting real, we could say, as the platform holder seems to have finalized the specs and the hardware overall, and is now ready to discuss games more into deep. Our opinion is this is great. In order to become a true thing in gaming, virtual reality needs to give up all of those technical terms and laboratory stuff as the visors, the type of technology behind it, etc. VR, and so PlayStation VR, have to become a gaming experience tout court and stop thinking the way the magic is actually created.
One can even think about all of those things we read every day about resolution and frame rate, because that's the output and in certain circumstances it is right to discuss them. But you don't always listen to your heart to understand it is beating. You don't always think at your PlayStation 4's processor and GPU while playing. You just play and experience what your games offer. That's the great things happening with PlayStation VR. Differently from Project Morpheus, it's the concrete piece of hardware we'll be buying in the next few months, the exact platform we'll be playing in front of our television with our DualShock 4 in our very hands.
Something like that happened with Project Natal and Kinect: I don't really love this kind of things, with platform holders publicly discussing things that are subject to changes and are not the actual stuff we'll get on the store's shelves. But the point is not Microsoft nor Sony are taking some feedback about those platforms before deciding to even commercialize them.
The point is platforms are being discussed publicly, analyzed in all of their technological aspects, and games being completely forgotten in the meanwhile. That's the saddest thing possible which could happen to us people who love video games: I don't really care how I deal with a game, how I am supposed to play it or whatever, I just care about games. I want to play games.
In that regards, the last few months – from TGS to PGW (and hopefully the upcoming PlayStation Experience 2015 will be on the same line as Sony has confirmed a dedicated PlayStation VR Panel) – have been great for Sony, starting to focus on things players really love: games. It might have been interesting to discuss things like resolution, productive terms, visors, hardware, etc., but now it is time to play.
PlayStation VR will be out next year and we have a good list of games which support natively or will adapt to support the platform in time for launch. Some are good, some are lovely, some others don't seem to be that great – that's something we will talk about once we play them.