Red Dead Redemption 2: Here's How Rockstar Games Can Make It Awesome
One of the things that have made Rockstar Games an iconic developer over the years is its ability not to share anything about sequels to its most important properties until those are official. We knew nothing about Grand Theft Auto V until the exact day the first trailer was released, and that's even more impressive now that the Internet leaks every single game months before they get announced. A part of that ability is the very same Bethesda has for properties like The Elder Scrolls and Fallout, although the Maryland developer is not always able to keep its projects secret. It happened with Fallout 4 location, Boston, which was correctly rumored for months before Bethesda made it official with the first trailer of the action role playing game.
However, while this is a skill we all admire as people who work with video game in some fashion, I also understand it is pretty annoying not to have any information about the things in the making at a certain developer. Currently, we have no idea what Rockstar Games is working on but GTA Online additional content. And, as you should know, Rockstar Games has a lot of studios around the world that work on different properties, like San Diego (Red Dead Redemption and Midnight Club).
Yeah, Rockstar San Diego... what the hell are they cooking for us now? It is really hard to believe they have their arms crossed now, thinking about how marvellous life is, without working on anything specific at this point. Are they really waiting for days passing by, one after one after one? I don't think so; it looks much more likely for the developer to be secretly doing something...
RED DEAD REDEMPTION 2
Ok, you knew I was going to talk about Red Dead Redemption since you read the first line of this article (actually, the title itself says clearly "Red Dead Redemption 2"), so here we are. Red Dead Redemption 2. Does it exist? Is there any interest at Rockstar Games to start working on it, and launch it, during this generation of console hardware?
My opinion is we'll have something pretty tasty about it very soon, just like it happened with Grand Theft Auto V, when everyone around the world almost had their hopes lost, and didn't even believe their eyes the precise moment when they were looking at the reveal trailer. This is also something that really would work with RDR2, as the original game was very cinematic and story based.
This feature's title says: how Rockstar Games can make it awesome. It's not just like we are getting the topic and dealing it with "five things Rockstar Games has to put into Red Dead Redemption 2!", that was too easy and wasn't what you really wanted to read right now. Red Dead Redemption 2 doesn't even exist right now, at least officially.
So you should take this as a sort of suggestion we make to Rockstar guys in San Diego, related to what they should do to make a brilliant RDR game, whenever this is going to happen.
First, Red Dead Redemption 2 needs a brand new protagonist as charming as John Marston was since the very first moment you put your feet in the Western based game. Could his son take the heritage and carry the legacy on? Well, that story arc looked very conclusive and we don't see how Rockstar Games could decide to bring it on without compromising something in such well crafted world.
Moreover, other Rockstar Games properties' sequels show us the developer is not very keen to carrying legacies over the titles they publish, so it looks pretty unlikely they could do something more than simply introducing some references or easter eggs related to the Marstons in Red Dead Redemption 2. So they need a new protagonist, or more than one protagonists.
An old rumor we haven't heard about for a while issued some speculations about the fact Rockstar Games could get the Grand Theft Auto V structure and use it in Red Dead Redemption 2, so we would have three different characters as protagonists, whose stories would link one to another at some point of the story mode.
While this could not look very fascinating, it work unexpectedly well for GTA V, so Rockstar Games could be tempted to use that model one more time. What we both worry and would be enthusiast about is this model requires 1. inspired and well crafted characters, and this shouldn't be a problem considering the writers Rockstar can count on now; 2. a huge location, with different and properly varied areas to make those characters' peculiarities and skill as noticeable as possible.
Point 2. would be the actual reason why the game's development is taking so much time, and the reason why Rockstar Games is making it run on PC, Xbox One and PlayStation 4 rather than pushing for an immediate launch once they noticed the IP had such a great fanbase.
The developer needs powerful hardware to make Red Dead Redemption 2 a proper next-gen open world game, something that would rival just with CD Projekt RED's The Witcher 3: Wild Hunt in terms of storytelling and technology, no one else should be able to do that – at least this is Rockstar Games' vision, and it's a vision we truly respect at this moment.
No other video games producer is capable right now to take the time properties really need to grow the way they have to, since video games are a business like every other in the world and money is what makes it run. The more games you launch on the market, this is the common logic, the more money your games manage to print.
What Rockstar Games, partially together with Bethesda, is showing us now is this logic wins just for a limited time. But if you want to establish as a great quality company, well, this doesn't work on the long run. And this is our greatest "suggestion" to the San Diego guys at this point: take your time. We need Red Dead Redemption 2 to be good, not to come quick.