Uncharted 4: A Thief's End Story Trailer Technical Analysis: A True Downgrade From PSX And E3 2015?

Uncharted 4: A Thief's End

The recent Uncharted 4: A Thief's End story trailer has been labeled by many gamers and fans around the Internet as a step back for the game in terms of graphics quality. Many of them have claimed Naughty Dog is following the same downgrading strategy Ubisoft applied to some of its early current gen days with titles like Watch Dogs and Assassin's Creed Unity. Is this true? Naughty Dog, it seems, is really making some changes to the upcoming adventure game, which still is a PS4 exclusive, but those are specifically related to the lighter tone of the image in comparison with both the E3 and PSX demos.

Uncharted 4: A Thief's End

Now, A Thief's End is much more an Uncharted game, and gamers should only be happy about that, since they claimed, when looking at the new art direction, the American developer was basically disrupting the franchise they loved most just to put an end to it.

In comparison with the PlayStation Experience build, apart from lighting, the most evident thing here is the addition of motion blur, which now makes the action feel heavier (for example a jump + fist coming from Nate) and probably cover some slowdowns the game could have had at certain points.

In comparison with E3, a good example of the changes applied to the game is the scene where Nathan Drake enters a room and has his face completely lighted by a lamp in there. Now the lighting on his face is much more realistic, as Naughty Dog seem to have managed to adjust the lighting source and made it come from the inside of the room (so with aging signs on the upper part of his face disappearing) rather than from the outside.

Definitely, it seems Naughty Dog has been hard at work to make some adjustments to a game that was thought to be a proper showcase of what degree of PlayStation 4 can really handle. Now that other games have been released and managed to show that power, A Thief's End actually feels like it can be much more the game it deserves to be rather than the game people wants to just look at.

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