PlayStation 4.5: Non-Graphics Related Suggestions To Make It A Better And More User-Friendly Console
The fact we're exclusively looking at better graphics when it comes to PlayStation 4.5 rumors states on its own a couple things we should be aware about. First: we're generally satisfied with the outcome of current console for whatever we could take into account apart from graphics. Second: we don't like how graphics are in comparison with the most powerful platform out there, PC, and are looking into something more.
Well, the second point is actually pretty easy to understand, and this has basically happened to every generation of consoles we look at. The thing that should make us think about the quality of PlayStation 4 and Xbox One in terms of power is we're just three years (a bit less) away from their launch – this is something we usually get into after five, six years of playing those consoles' games.
So, it is clear something went wrong when it came to define people's tastes in relation with "new console". The idea itself of what was "new" got misinterpreted by Sony and Microsoft, who thought, especially the latter, gamers would have bought another console even though it didn't represent a high end hardware for at least the foreseeable future.
Is this anything we can criticize platform holders about? Well, honestly, when I looked at PS4 and Xbox One's specs at their announces, I thought those were pretty powerful consoles. I mean, they got equipped with 8GB RAM and, at the time, I was writing down stuff on a 4GB Apple Macbook. That system wasn't meant to allow me to play high end games but, you know, that's double the RAM I had at my disposal back in 2013.
The problem here is we are used to compare PC and consoles when it comes to gaming and to defining what's good in graphics. That's an habit we have since the early PSone days, when a console was built for gaming and, for that purpose, was better equipped than a personal computer. We still believe consoles should provide us with graphics better or at least on par with what PCs are capable of, which is not possible anymore.
Personal computer's technology is evolving too fast and, unless gaming console don't manage to follow that evolution, the gap is not going to fill up anytime soon. The main question today is how platform holders can fill that gap up. Microsoft's Phil Spencer recently opened up at the idea we could get hardware upgrades for Xbox One, but that was a shy effort to see how people would react to that proposal, since he was pretty fast in getting back on his own steps and say the Redmond giant is not thinking about that for the short term future.
Sony is rumored to be working behind the scene to a new model of PlayStation 4, the one we were talking about in the introduction to this article, which would be called PS4.5 or PS4K. But, again, how's that supposed to be working? Is it going to be a completely new PlayStation, with new games not to be supported by the older model? Is it going to be a new model with a higher resolution and slight technology advantages in comparison with – still compatible – regular PlayStation 4? Is there any plan for trade-ins?
And so on. Those are all doubts only Sony can sort out, and it will probably do that at E3 2016. My question would be how they can even think to sell a 4K PlayStation without charging the hell out of us, considering which is the current cost for us to get a 4K personal computer, but surely I'm curious to hear more from them.
As I said, there are a few things gamers would need Sony to implement in this brand new PlayStation or PlayStation 4, apart from graphics which are going to be defined by the relationship between hardware cost and hardware price at retail. The first thing I'm thinking about is sure enough a "new" DualShock 4, let's call it DualShock 4.5, with a new pair of analogue sticks since the current one really suck, and the chance to completely turn the lightbar off. Launching another PlayStation is the best occasion the Japanese platform holder will ever have to fix this.
Letting people record more than 15-minute long clips right from their PlayStation would be another great addition, including a higher resolution to their videos. Now you can record your own play sessions but you can't upload more than 720p resolution videos, which is pretty decent but not great if you want to make sure your games are as brilliant as you see them on your TV.
More addition would also include a higher number of USB ports. Currently, you only have two ports positioned on the front of the console, which is pretty unusual since Xbox One also have a port on the rear and former PlayStation consoles allowed players to use USB devices right from behind the power button. This is something we're pretty sure Sony would work upon, since PlayStation VR also requires a USB port to be free and up&running to connect its external unit.
Uh and, yes, PlayStation 4.5 should also allow us to use PlayStation VR without that boring external unit. Sony has a history in making power charger internal, and PS4 isn't an exception in that, so why you shouldn't grab the occasion of offering that with PSVR as well? Maybe with a good looking re-design of the console itself, just like it has always happened with slim versions (PS3 had many of those…).
Anyway, these are just a few of the suggestions that come to our mind as of now when we talk about PlayStation 4.5 while not simply discussing graphics. What else would you add to the lot? Let us know your best ideas in the comments below.