No Man's Sky: Atlas Rises - A Complete Game That I Would Suggest A Friend Of Mine To Buy
By this time last year, each and every one of us was playing No Man's Sky and complaining about some of its most particular aspects. The thing that made the people of gaming one and unites was simply the lack of purpose the entire experience had, something you would eventually learn about after 30-40 hours spent throughout the game. To me, that was honestly a good amount of time before starting to get disappointed about a video game; too many others, perhaps the majority, it was not. Of course, video gamers are not the guilty here, if any; they simply had a lot of expectations about the latest from Hello Games and – unlike me, who also had a lot of expectations – weren't able to handle the hype and the anger of having spent 60 bucks for such a mess. Of course, again, it's clear that the British developer and Sony were wrong asking for that amount of money for a game that was from the very first sight an early access production, which would get better and better over the course of time.
And, predictably, we're here celebrating not the return of No Man's Sky but its proper debut now, one year after the official launch and three patches released, unleashing lots of content and laying down the very foundation for this game to be what people were expecting it to be from the first moment. So. These three patches – the Foundation Update, the Pathfinder Update and Atlas Rises – can't just be separated one from another, since all of them are a part of a path Hello Games wrote down in order to make No Man's Sky a full packed title. For example, and we'll take a further look at the changelog below, Atlas Rises wouldn't be the same without the Foundation Update, whose name is now very, very clear – clearer than it was when it released last year. But, ultimately, is the end of a necessary course the British developer had to face to just make the game what it was meant to be: it's really like No Man's Sky is starting all over again now, basically because it works on two of the most anticipated "promises" Sean Murray made back in 2015/16, multiplayer and story.
Atlas Rises is indeed introducing a very first draft of multiplayer, where you can see orbs representing other players around the galaxy, talk to them and explore together. Of course, of course, it's not enough, and it's even laughable considering what other titles like this, such as Elite Dangerous, can do right now; but it's also crystal clear this is only a draft that will evolve, together with the rest of the game, over a certain amount of time. If you're still here with No Man's Sky, sure you're patient enough to stick there until the right moment comes and the platform is ready enough to host what the original promise was back then. To me, this is the least important part of the process: as in Elite Dangerous, I don't really care about multiplayer and Hello Games wasn't – to be – forced to build that system from the very first moment. But now it got like something the studio had to work on, just to get rid of that unsustainable etiquette of "liers" Murray and the entire team have been attached for twelve months.
Talking about the story, it is important they've added more content from that perspective. The new main quest takes the place of the previous one where you were simply required to travel around the Galaxy to find a specific portion at the center of it – the basic task was to find Warp Cells you could use to fuel your hyper drive. In the middle, only a lot of mystery and a few dialogues that were delivered in the first couple hours or so. Now the story has the sweetest spot of the lot, and that was what I've been asking for months. It's simple yet meaningful, and much easier to follow thanks to the UI revamp and much bigger organization in comparison with the vanilla version of the game. On top of that, you also have places where you can find and buy projects for a lot, a lot of credits (so another reason to keep playing after the main story) and, even more important, secondary quests where you are required to fight in order to deliver some goods or find some places to make a delivery of sorts – depending on the amount of danger you'll face, rewards will get bigger and bigger. Nicely, this kind of things will have an impact on guilds, new associations you can decide to serve or not, the economics and the politics of the systems you'll be working in.
The galactic map, which also has been revamped, will clearly contain this information and, together with more complex inventories, will be an important part of the process of evolution the game really needed to go through. Again, stuff like this was put together also thanks to the previous updates, which laid down the Foundation (bases, first and foremost) and allowed you to be the Pathfinder (using vehicles of different genres). So, it's all very simple but it required some mechanics inside the core game to be rebuilt and polished in order to work the way we were expecting it to be.
August 14th. This is finally the game it was meant to be upon release. Consider it as an early access game launched (with all the difficulties an early access game carries over and over prices) last year and now finally complete. It might get even bigger and a lot of things are still to fix, but – also looking at the 60% discounts it features on PS4 and Steam at this moment – No Man's Sky is now ultimately a title I'd suggest a friend of mine to buy.