With Fallout 4 finally out, it is time for us to consider, as players, if it actually up to our expectations and especially if it is up to the other role-playing games released in the last few years. Current-gen consoles have not witnessed many RPGs so far but two of them, Dragon Age Inquisition and The Witcher 3: Wild Hunt, have raised the bar of what we can expect for this genre. In my opinion, Dragon Age Inquisition is not at the same level of The Witcher 3: Wild Hunt, both in terms of quality (gameplay and graphics wise) and story, so we are not taking it into account in our discussion today (also, DAI released in 2014). Of course, if you think we are wrong about this, just let us know in the comments and we can discuss it together.
By the way, as we were saying a few lines above, The Witcher 3: Wild Hunt is really something that has raised the bar when it comes to role-playing games, and it did for a wide variety of reasons. First, story and storytelling are mature and deal with themes we have never seen before in video game productions. The Bloody Baron quest line is an example of it, and something so deep no other game developers but CD Projekt RED could achieve at this point.
Moreover, gameplay is a huge selling point for The Witcher as a series: combats are not something that makes people enthusiast now, but we think they are enjoyable and only one among the things that build up Wild Hunt’s gameplay. We have Gwent which is another game in the game, being as deep as one Hearthstone could possibly be, and other tasks to be accomplished such as the research for specific pieces of gear that enlarges a number of hours you will be glad to spend in the game.
Exploration is another huge component in The Witcher 3: Wild Hunt. The amazing open world that hosts what happens in the game is something you won’t forget soon if you are in love with fantasy settings, and the characters and the creatures who fill it have just the kind of magic people want to see in video games.
Two things Fallout 4 and The Witcher 3: Wild Hunt have in common are dialogues and NPCs. The latter is not as active as one would expect or would like to see in a current gen title, apart from the cut scenes and the situations which involve them directly during quests, and this is something we really hope technology will help improve for the future of role-playing games.
Dialogues, instead, are a true selling point for both of them as they enriched the story and make the player directly shape it through his decisions. It doesn’t seem there is a proper way to be the villain or at least the bad guy in Fallout and The Witcher as series, but you always have the choice to determine your approach to a certain mission, depending on your character’s skills and how you wanted him to face the world he lives in.
Ultimately this is something you would really see more present in Fallout 4, the chance to completely avoiding combats by convincing people that what you want to do is right or that you have a good reason for acting like you do. For example, yesterday I asked Diamond City’s mayor to give me the key for the house of Kellogg, a character you will meet throughout the main quest. I had two choices: pay him or convince him through my Charisma.
Since I wanted since from the beginning of the game my character to be really charismatic and clever, I spent a lot of points in the editor to make him resemble that will. So I didn’t pay a bribe to the mayor, I just explained which was my situation in the game and he understood. That’s not something everyone (i.e., someone who thought having a physically strong character would have been a better fit for him) could have done by playing.
Of course. I need to improve those skills if I want to have a chance to convince all of the characters I will meet (in fact with some of them this still doesn’t work), but seeing my desire of having a charismatic character work and have an impact on the gameplay is a great satisfaction, I must say. You could do this in The Witcher 3: Wild Hunt through the signs, too, although the fantasy settings could not be realistic enough to make you feel like you really achieved something.
Other things we think are great in Fallout 4 are the survival component, as you will need to always scavenge for resources and handle with much care the amount of ammo you have in store, and the setting. We’re not actually in love with the post-apocalyptic theme, but the way Bethesda implemented it is just amazing: the radiations, the addictions, the chance to actually cook your meat or visit a doctor, the marketplace at Diamond City, the new settlements mechanic… everything is spectacular and amazing for you to see and actually live as a player.
So, after reading these words and possibly playing both of them (they’re equally great, that’s for sure), could you tell which is your favorite role-playing game between The Witcher 3: Wild Hunt and Fallout 4? Weigh your thoughts and let us know in the comments below which is your answer!
Here’s The Winner Of Our Best 2015 RPG Poll Between The Witcher 3 And Fallout 4 with Best Comments from our readers and editor’s response to them.