Stardock’s Brad Wardell has been talking about DirectX 12 for months, becoming one of the few people in the games industry to believe the benefits they will bring once they are finally released. In his last interview with NicheGamer, Wardell had discussed that matter, expressing his opinion about the fact that no one seems interested in those news libraries or wants to admit their importance. If those statements end up being true, we could be witnessing yet another scandal in the industry and in the history of its protagonists, among which are Microsoft, AMD, Nvidia and Intel.
Let’s take a look at the full statement said in an Interview taken by NicheGamer, before commenting on it:
What I hope most users get, I’ve had a lot of meetings with Microsoft, AMD, and a little bit of Nvidia and Intel – they really need to hit home the fact that DirectX 12, Vulkan, and Mantle, allow all of the cores of your CPU to talk to the video card simultaneously. But everyone’s really iffy about that, because that means acknowledging that for the past several years, only one of your cores was talking to the GPU, and no one wants to go ‘You know by the way, you know that multi-core CPU? It was useless for your games.’ Alright? No one wants to be that guy. People wonder, saying ‘Gosh, doesn’t it seem like PC games have stalled? I wonder why that is?’
Well, the speed of a single core on a computer has not changed in years. It’s been at 3GHz, or 2-something GHz for years, I mean that’s not the only thing that affects the speed, but you get the idea. Now, with DirectX 12, Vulkan, and Mantle, it’s how many cores you’ve got. We’ve got lots of those. Suddenly, you go by 4x, 5x, the performance. That’s another thing, quit with this 20% boost crap. They all know it, and off the record I’ve had people tell me if they say the real numbers, there will be people who just believe it’s marketing fluff. Well, bring them over to your booth, show them, and go ‘Look, here’s DirectX 11, here’s DirectX 12. This is running at 8 frames a second, this is running at 60 frames a second.’ It’s straightforward, but no one wants to admit it. Anandtech did, they showed it, they did their benchmarks.
Wardell says basically that, thanks to DirectX 12, “all of the cores of your CPU” will “talk to the video card simultaneously”. That would be crazy, since we have so far paid for multi-core CPUs that were supposed to be able to ‘talk’ with the other components of our computers simultaneously, accelerating all of the process we had to start.
And that finally explains why PC gaming got stalled for years before Microsoft and Sony finally released their current-gen consoles, as the hardware was somehow locked to the very same specifics – to the very same GHZz, to the very same number of cores – even though we believed, and invested in, new parts such as CPU, GPU and RAM were capable of pushing the platform to the known limits. We were damn wrong, if this is true.
Those statements anyway don’t surprise me that much when talking about AMD, Nvidia and Intel, they already used us to try and reach their purposes with any possible mean. What is unclear is Microsoft’s position about this matter: did they know that those manufacturers were lying?
We can’t tell that for sure, but you should recall Phil Spencer’s strange behavior about this. He was enthusiastic at the first moment, talking about the benefits that DX12 would bring to Xbox One; then he went some steps back and explained that those benefits were only developer-related and that we won’t see any graphics improvement.
I myself believed those phrases, and now telling you readers that DirectX 12 could at maximum put an end to Resolutiongate, nothing more. At this point, I don’t know if it will actually be so or graphics are really supposed to make a huge leap forward – 8 to 60fps – once the new libraries are released we will know!