Ghost Recon Wildlands Closed Beta went live between 3rd to 6th Feb 2017 and we were fortunate enough to get our hands on it along with hosting a giveaway contest for you guys. So here are my Ghost Recon Wildlands Closed Beta Impressions:
Honestly, my expectation was it would be quite similar to The Division and in-spite of being a fan of The Division (Overall) I wasn’t looking forward to play another similar game as The Division is still getting updates, But I was wrong, this is different in a good way.
Character appearance is surely been inspired by The Division, which is perfect. In shooter games where only outer appearance of the character matters, we really don’t have to waste time into eyebrow, chin or mustache height and width etc, the focus should be clearly on outer appearance and Ghost Recon Wildlands just gets it right on the mark.
Ubisoft always manages to cut one of the best opening story scenes, in GRW as well the entire story plot is explained to you in a quite interactive way. Closed Beta map was quite large, and it was not even 1/10 of what we going to get on full release. The landscape texture and other elements were color rich, felt more attractive in different weather conditions.
In Core gameplay, The Combat is quite easy, no difficult controls to pull. Targets get killed easily. Even the stealth play is easy to master. Lot’s of things to collect and advancing your gear skills, parts, and load outs. Driving different vehicles like cars, bike or helicopters are very easy as well. If you not playing in a co-op, playing with AI can get bit uneasy, because they are not smart on their own, you need to give them instructions before you get into action, else in middle of your action they would ask you what to do, which is expected of them to understand on their own. Overall it has a solid third person shooter vibe to it, you won’t be comparing it with The Division much, but with the elements of other games like Just Cause 3 and MGS V.
Being in the closed beta state, the game was not polished to the final state so lesser graphics experience and few bugs were expected. I played it on PC with both high and low specs, i.e. with my GTX 1070, i7 6700k and 16GB RAM the average FPS was about 48 (Range 45-60) and with FX6300, R9270x and 16GB RAM the average FPS was about 32 (Range 25-40), both setup running @1080p. The game is releasing in a month, it was quite buggy and expected to be fixed before release or a day one patch.
Overall it feels refreshing and I’m expecting it to turn out to be a very good game not just for the start part, I’m expecting dynamic storylines and gameplay arc throughout the game. The Game is releasing on 7 March 2017 on PS4, Xbox One and PC.