With video game platforms being increasingly more powerful year after year, developers and publishers are almost in their entirety passing to the open world genre for their titles. This happens because a fully explorable map allows them to create richer and more varied experiences, and to monetize with additional contents to release shortly after the launch window.
That’s why this year we are witnessing the launch of many open world games, lots eagerly awaited by fans, other called to be a serious step forward in comparison with their previous iterations.
Between those we can find Need for Speed and Assassin’s Creed Syndicate. The first, currently in development at Ghost Games, needs to show up that the Need for Speed series is still alive after this new reboot and capable to get back to its Underground roots. Syndicate has instead to make people forget about the Unity disastrous launch and give some fresh air to the tired Ubisoft franchise.
But there are Metal Gear Solid V: The Phantom Pain and Mad Max, too, for example. The Phantom Pain is going to be the first open world game in the long running Konami saga, and supposedly the last to be directed by Hideo Kojima, so there’s a bit of concern about how this mechanic will work with its iconic story-drive gameplay. Mad Max is inspired to the much appreciated movie released earlier this year, but not entirely tied into it, so there’s still some surprise to be discovered about this promising open world game by Just Cause creators.
METAL GEAR SOLID V: THE PHANTOM PAIN
Releasing on September 1, Hideo Kojima’s Metal Gear Solid V: The Phantom Pain is a direct sequel to the Peace Walker episode released originally for PSP, and the first proper current-gen game by Kojima Productions after the Ground Zeroes prologue.
It’s going to be a real open world game, with Big Boss, the one we will learn all about in this conclusive chapter, able to horse ride and even use drones to move around the huge map. Hopefully this, and the superb action component added to the game, is not going to waste the achievements made by Kojima in the last few years in terms of storytelling.
ASSASSIN’S CREED SYNDICATE
Releasing on October 23, Assassin’s Creed Syndicate is going to be the most modern game ever made in the Assassin’s Creed series, being located in the Victorian Age. London was a city open at the innovations, at that time, with less pedestrians and more carriages running through it.
Moreover, for certain missions, we will be able to use a character female and this is a premiere, too, for the Ubisoft series. There’s also a new developer behind it, Ubisoft Quebec, which is said to have been granted a three-year development cycle for this new chapter. We’ll see how it worked out.
NEED FOR SPEED
Need for Speed is the latest reboot in the EA racing saga, which recently arrived in cinemas, too. Set in a fictional Californian city, the game will be all about night racing and car tuning, just as in the most famous iterations of the series (Underground, Carbon).
Apart from being open world, there’s another twist: Need for Speed is based around live action scenes to tell the story of your crew, and even tuning happens upon real life car models. And, from what we’ve seen so far, the transition between game and reality looks brilliant. The new NFS releases on November 3.
Inspired and set in the same Mad Max: Fury Road universe, Mad Max is not a simple tie-in but an entirely new adventure created by the same developer of the Just Cause series, the Swedish team Avalanche Studios.
The game, releasing on September 1, promises to bring in the action component from the movies and the RPG mechanics people are willing to have from an open world, post-apocalyptic title. The combat system is almost identical to Batman: Arkham’s, so there’s going to be some fighting fun at least.
Bethesda’s new RPG doesn’t need any introduction. Long awaited and desired by fans, it has been officially unveiled at E3 2015 and it’s already releasing on November 10.
Fallout 4 is going to be huge, allowing gamers to create their own bases and supporting for the first time ever a speaking protagonist that will provide even more depth to the storyline. We honestly look forward to it, and we’re pretty sure any PC, PS4 and Xbox One owner does the same.
JUST CAUSE 3
Just Cause 3 is going to close the gaming year on December 1 with the same over the top gameplay made up of explosions, Mission Impossible-style hijacking and more.
We will also learn more about the story behind Rico and the entire series, in the biggest playable area ever built by Avalanche Studios for the franchise. It’s going to be massive, debuting in a few months on PlayStation 4 and Xbox One, and returning on PC.