QuakeCon was a great occasion for Bethesda Game Studios to finally reveal how some of the most complicated systems in Fallout 76 work, and reassure the community of the work which is being currently done on the game.
While we were kind of anticipating it for the summer, Bethesda confirmed that the Fallout 76 B.E.T.A. won’t be available until October, one month ahead of the launch of the full game for PC, PS4 and Xbox One.
Bethesda is having quite a hard time in trying and explaining what Fallout 76 is really about. Anyway, the studio knows what the game isn’t like, and doesn’t want you to say it’s similar to DayZ and Rust.
Fallout 76 will be the first online experience by Bethesda Game Studios, and this is leading people to be quite worried about what could come out of it. Well, the news is Bethesda Game Studios is worried, too.
During a recent interview with GamesIndustry International, Todd Howard has explained that the launch of Fallout 76 is not necessarily going to shape the future of Bethesda Game Studios in terms of the productions coming after it.
“I think it will be released in multiple phases and our hope is that the beta is the final game. We’re not sure yet, but we’re hoping to avoid resetting the servers post-beta. Our hope is that it will be the final game,” Todd Howard said.
“I think a lot of people don’t understand what the word 'engine' stands for. They think the engine is this one thing, we view it as technology. There’s a lot of different pieces and for every game, parts of that change,” says Todd Howard.