Fallout Shelter Guide On How To Use Rooms

Fallout Shelter

Fallout Shelter is all about managing the dwellers and resources properly. You should have a complete knowledge about the Special stats or each dweller and the rooms used by them. Here is the complete Guide for the rooms in Fallout Shelter.

Fallout Shelter

There are 6 categories which define each room and their ability. Three rooms of a similar type can be merged and it will be upgraded three times.  Same as the dwellers the rooms also have a specific purpose. Let's get started with the Room categories.

Capacity Rooms:

Living Quarters - Charisma
AT Grant's additional max population. Allows for breeding

Storage Room - Endurance
Increases storage capacity for weapons and outfits not in use

Crafting Rooms:

Weapon Workshop
Crafting Weapons

Outfit Workshop
Crafting outfits

Misc Rooms:

Vault Door
People with higher strength can be put here to defend against the attacks.

Allows movement between floors and vertical expansion of the Vault

Allows customization to Dwellers' hair and facial hair

Production Rooms:

Power Generator and Nuclear Reactor
Power Generator is the main room until nuclear reactor produces Power.

Diner and Garden
Diner is the main room until Garden produces Food.

Water Treatment and water Purification
Water Treatment is the main room until water Purification produces Water.

Nuka-Cola Bottler
The combination of food and water producer and the main stat is Endurance(E). You should keep a normal water production beside this to keep the radiation away

Mainly produces Stimpaks

Science Lab
Used to Produce Rad-X

Radio Studio
Attracts Dwellers to the Vault from the Wasteland

Training Rooms:

Maximum dwellers should be put in the training room to speed up their training. Upgrading the rooms will help the speed the training. Like for eg. section one can have 2 dwellers max same way with section 2 is four dwellers and section 3 will have 6 dwellers max. Each room has its own stat. Let's have an overview below.

  • Strength: Weight Room
  • Perception: Armory
  • Endurance: Fitness Room
  • Charisma: Lounge
  • Intelligence: Classroom
  • Agility: Athletics Room
  • Luck: Game Room

Overseer's Office:

Makes Quests available for out-of-Vault exploration

Hope this works properly for you all. If you have any doubts you can shoot them below in the comments section. Enjoy :)

Next page

Latest Posts