Top Tips for Skills requirement in Shadowrun: Hong Kong

Shadowrun: Hong Kong will be the most remarkable Shadowrun RPG game so far. Shadowrun is a third party standalone game with all newly expanded magic and cyberwar, new crew and all new complete revamped Matrix. Here are Some Trick and Tips for the required skills in Shadowrun: Hong Kong.

Shadowrun: Hong Kong

Note: Some *Spoilers* are included. If you don't want then do not proceed.

If you have played the two previous version of the Shadowrun then you know what kind of skill sets are required to play. And If you have any more tips then bring it on.

Tips for Hard Landing:

  1. If you try to use the Body of 3 then it would prevent you from vomiting.
  2. The Shadowrunner(Etiquette) is the Dialogue about your Sins burning.
  3. To work with the control panel use INT 3(?).
  4. To Deactivate, the drones use the decking 2 and to use the Drone's control 2 to override the local drones with the remote commands.

Tip for Sinless:

  • Cha 2 lie and convince the Dock Smuggler that you are a showrunner.
  • Eti Shadowrunner : Try to convince Kindly Cheng to help you
  • Eti academic : Try to convince Kindly Cheng to help you
  • Eti gang : Try to convince Kindly Cheng to help you

Tips for Darkness:

  1. Etiquette (Academic): Inquire about the status of the thesis for "Bloodied Women"
  2. INT 2: To Patch the worn wires
  3. Spirit Summoning 2: Bring forth Forlorn Spirit from bloody rags or try Alternative by bringing the Gobbet.
  4. Cha 3 : Talk your way past the yellow lotus captain + Eti gang : Convince aptain you aren't there to kill Bao (1 karma) (Needs both)

The Lower Levels

  1. Decking 3: To Bypass the panel on the First Door or enter the enter the code(Unknown ATM) - Assuming that is0bel should hack the panel.
  2. Decking 1 + Cyberdeck: By jacking the secure terminal - Assuming that is0bel can jack into this terminal.
  3. Use the Smuggler's Door in the back to relieve from decking 3. Enter Code: 5465
  4. STR 3: To Wrench on the shutoff controls or try asking Duncan to do it for you.
  5. 6378 : Strangler Bao's code

Tips for the Yellow Lotus Enforcer:

  1. Etiquette(shadow runner): Convince him that you are a shadow runner + karma and 63 yen.
  2. Strength 4: To Intimidate him by giving him the cred stick and get 1 karma and 63 yen.
  3. Unarmed 4: Kick him in the face and get +1 KARMA & 63 yen  

Tip for Heoi:

  1. Eti academic : Search your mind ofr an nalogous event at Ambrose's shop
  2. Eti shadowrunner : Identify the source of the printouts
  3. Decking 3 : Talk to Maximum Law about AR tech
  4. Eti academic : Know background info on 'Koschei'

Tips for Whampoa Serial killer:

  1. Biotech 3 : To Examine the body
  2. Spell casting / conjuring: Use the astral perception
  3. Decking 3 : Debug the simsense terminal
  4. Decking 4 : Convince the elders to give the key to magpie's shop
  5. Cha 3 : Convince the elders to give the key to magpie's shop
  6. Eti gang : Convince the red spear gang to let you look around
  7. Eti socialite : Convince the red spear gang to let you look around
  8. Eti academic : Decipher the emblem on the armor found in the garage

Tips for Heoi Waterfront 2:

  1. Str 5 : Break dynamite's grip
  2. Str 5 : Hit dynamite when he uses bliss again

Tips for Repulse Bay Hotel:

  1. Decking 1, cyberdeck : Deck into the access terminal and download the invitation to get past the security guard
  2. Charisma 3 or 500 nuyen : Get the code to Ma's apartment
  3. Cha 4 : Talk your way to past the security guard
  4. 1635 : Code to Penthouse apartment #2, Neville Ma
  5. Spell casting / conjuring: Use astral perception on keypad
  6. Spell casting / conjuring: Use astral perception on Neville Ma
  7. Biotech 4 : Notice that Ma has no scarring
  8. Spell casting / conjuring: Use astral perception on Ku Feng

​Tips for Heoi Waterfront 3:

  1. Eti shadowrunner : Conversation options with Ambrose
  2. Eti security : Conversation options with Ambrose
  3. Totem: Coyote : Talk to Kiluminati about Coyote
  4. Archetype: adept : Conversation option with Wu
  5. Eti academic : Conversation option with IsObel
  6. Eti academic : Conversation option with Gobbet
  7. Eti academic : Conversation option with Racter
  8. Eti corporate : Conversation option with Gaichu

​Tips for Is0bel sidequest (DeckCon 2056):

  1. Decking 3 : Offer to do the decking yourself
  2. Decking 3 : Forge admin level access
  3. Eti corporate : Fast talk the Kitchen manager
  4. Eti socialite : Fast talk the Kitchen manager
  5. Cha 4 : Buy the kitchen outfit for 300 instead of 500 (Hint: *You can send a drone in through the vent for the uniform)
  6. Body 4 : Intimidate the staffer to let you in and pickpocket the deckers
  7. Decking 5 : Fast talk the staffer to let you in and pickpocket the deckers
  8. Spellcasting / conjuring: Use astral perception on tired attendee
  9. Eti shadowrunner : Ensure Gamege won't interfere with your job
  10. ESP control 4 : Argue with the convention goer about his ESP choice
  11. Decking 3 : Mention Moore's Law to Turtle
  12. Decking 4 : Settle the dispute about the best brand
  13. Charisma 4 + Charisma 5 or Int 6 : Settle the dispute about the best brand 
  14. Biotech 3 : Guide IsObel through the conversation with Kein Ding
  15. Eti socialite : Fast talk the convention guard
  16. Int 4 : Fast talk the convention guard
  17. Decking 4 : Resolve the argument with Rhombus
  18. Charisma 5 : Resolve the argument with Rhombus

​Tips for Heoi Waterfront 4:

  1. Biotech 3 : For Conversation option with El Duce
  2. Eti Gang : For Conversation option with Ambrose
  3. Eti shadowrunner : For Conversation option with Ambrose
  4. Eti academic : For Conversation option with Ambrose when picking up Matthew's meds
  5. Eti socialite : To Inspect matthew's pills
  6. Eti Gang : To Inspect matthew's pills
  7. Biotech 4 : To Inspect matthew's pills
  8. Drone control 4 : For Conversation option with Ambrose
  9. Eti academic : For Conversation options with Gaichu
  10. cha 6 : Lie to Law about the elder murders
  11. Int 6 : Lie to Law about the elder murders
  12. cha 5 : Lie to Law about the elder murders (get 450 nuyen)

Tips for the Museum:

  1. Int 4 : Read books
  2. Str 6 : Move bookshelf
  3. Decking 4 : Bypass login system

Tips for Area's Mission:

  1. Decking 5 : Access the computer's storage
  2. Eti security : Fast talk Knight-Errant guard for elevator access (Hint: A drone can be used to pass through the vents and cut power to the elevator, opening up the staircase)
  3. Decking 1, cyberdeck : Jack into the matrix, elevator controls, gas vents, security schedules
  4. 98144 : Taylor's door code
  5. 23847 : Hardingham's door code
  6. Int 5 : Power down secondary systems to open a door and avoid a fight

Here was all the skill requirement for the Shadowrun: Hong Kong. Enjoy. 

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