Fallout 4: List of all the Perks & How do they work
The Perk system is like a mini-tree which shows the SPECIAL stat's categories. Different Perks provide you different abilities or enhance the existing one. The New perks can be unlocked only on the basis of your SPECIAL stat. To Explain this hierarchy in detail here is the list of all the Perks in Fallout 4.
As we mentioned that the Perks are divided into a group of mini-tree that will show you how to unlock a specific Perk in the SPECIAL stat and how does it effect on characters. Let's Check the Perks in detail:
SPECIAL stats categories:
S in the SPECIAL stands for Strength and Strength training is measured on your raw physical power. It will also affect how mush you can carry and damage melee attacks to gain instant 1 point.
Punching Attacks do 20% more damage.
Requires: STR 1
Do 20% more melee weapon damage.
Requires: STR 2
Protects you from the dangers of Wastelands.
Requires: STR 3
Gain access to base level and Rank 1 melee weapon mode.
Requires: STR 4
Heavy Guns do 20% more damage.
Requires: STR 5
Gain +25 carry weight.
Requires: STR 6
Higher the fire accuracy and stay on target.
Requires: STR 7
Do 25% more damage with Gun Bashing
Requires: STR 8
Gain +25 Damage Resistance and melee attacks deal 25% more damage.
Requires: STR 9
You receive a Power Armor(Robots and oversized enemies are immune to stager)
Requires: STR 10
P in the SPECIAL stands for Perception and Perception training provides you sixth sense and affect weapon accuracy in V.A.T.S and instantly gain 1 point.
Increase your pickpocket by 25%.
Requires: PER 1
Do 20% more damage with higher kill-count.
Requires: PER 2
Know your enemies weakness and damage resistance in V.A.T.S.
Requires: PER 3
Advance your picklock ability
Requires: PER 4
Increase your explosive damage by 25%.
Requires: PER 5
Gain +2 Intelligence and Perception between hours of 6 pm and 6 am.
Requires: PER 6
Instant gain +10 Energy Resistance
Requires: PER 7
Improve your focus on control and hold longer breath when aiming.
Requires: PER 8
Target Enemy's body part blocked by a cover with decreased in accuracy.
Requires: PER 9
Gain +10% accuracy on every attack on same body part
Requires: PER 10
E in the SPECIAL stands for Endurance and Endurance training provides you overall physical fitness from health to sprinting also Gain Instant 1 point.
Increase +20 Damage Resistance
Requires: END 1
Take Less radiation from eating
Requires: END 2
Gain +20 maximum Health
Requires: END 3
You're 50% less likely to get addicted when consuming chems.
Requires: END 4
No longer damage from radiation during swimming and breath underwater.
Requires: END 5
Grant you +10 Radiation Resistance
Requires: END 6
Reduce limb Damage by 30%
Requires: END 7
Eating human corpses restores Health
Requires: END 8
Radiation will now regenerate you lost Health
Requires: END 9
gain +2 Strength and Endurance between the 6 am and 6 pm.
Requires: END 10
C in the SPECIAL stands for Charisma and Charisma training provides you ability to charm others which affect your success to persuade in dialogue and instantly gain 1 point.
Bargaining with Vendors is now easy
Requires: CHR 1
Women suffer +5% damage in combat and easy to persuade in dialogue.
Requires: CHR 2
Take 15% less damage and carry weight increases by 50
Requires: CHR 3
Improve a greater chance to hit them in V.A.T.S.
Requires: CHR 4
Aim at any animal below you level and gain a chance to pacify it.
Requires: CHR 5
You are able to establish supply lines between your workshop settlements.
Requires: CHR 6
You'll have a good time instead getting addicted to alcohol
Requires: CHR 7
Do more Damage in combat without hurting yourself.
Requires: CHR 8
Aim at any wasteland creature below your level with a gun and get a chance to pacify it
Requires: CHR 9
Aim at any Human opponent with a gun and gain a chance to pacify them
Requires: CHR 10
I in the SPECIAL stands for Intelligence and Intelligence training provides you improved mental acuity which indirectly affects you experience point earned and instantly gain 1 point.
Path your closest quest target is displayed in V.A.T.S.
Requires: INT 1
Restores 60% of lost Health and RadAway removes 60% of radiation.
Requires: INT 2
Shoot First, Kill first and get access to base level and Rank 1 gun mods
Requires: INT 3
Allows you to hack Advanced terminals
Requires: INT 4
Salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor.
Requires: INT 5
Access to Base Level and Rank 1 high-tech mods
Requires: INT 6
Any Chems last 50% longer
Requires: INT 7
Hack a robot and gain chance to power it on/off/self-destruct
Requires: INT 8
Radiation weapons do 50% more damage and Fusion cores last 25% Longer
Requires: INT 9
Whenever your health drops by 20% time slow down and you gain +20 Damage Resistance and Do 20% more damage
Requires: INT 10
An in the SPECIAL stands for Agility and Agility training provides you ability to sneak and gain instant 1 point.
Non-Automatic Pistol does 20% more damage
Requires: AGI 1
Do 40% more damage with improved fire accuracy
Requires: AGI 2
20% Harder to detect while sneaking
Requires: AGI 3
Instantly kill sleeping person and silenced weapons do an additional 15% sneak attack damage.
Requires: AGI 4
Action Points regenerate 25% faster
Requires: AGI 5
Get +25 Damage Resistance and +25 Energy Resistance when sprinting
Requires: AGI 6
Sneak Attack do 2.5x normal damage and your melee do 4x normal damage
Requires: AGI 7
You can reload all guns faster
Requires: AGI 8
V.A.T.S. melee damage increased significantly
Requires: AGI 9
Do 25% more damage to your second V.A.T.S. target
Requires: AGI 10
L in the SPECIAL stands for Luck and Luck training provides you ability to measure a good fortune and affect the recharge rate of Critical hits and gain 1 point instantly.
Find more Bottle caps in Containers
Requires: LCK 1
Find more Ammunition in Containers
Requires: LCK 2
Inflict +10% damage in combat
Requires: LCK 3
He appears occasionally in V.A.T.S. to lend a hand with deadly efficiency
Requires: LCK 4
Randomly Receive 3x XP from any action
Requires: LCK 5
Criticals do 50% more extra damage
Requires: LCK 6
Save a Critical hit that used by V.A.T.S. when you need the most
Requires: LCK 7
Grim Reaper's Sprint
Any kill in V.A.T.S. has a 15% chance to restore all action points.
Requires: LCK 8
Four Leaf Clover
Each Hit in V.A.T.S. has a chance of filling your Critical meter
Requires: LCK 9
An enemy's ranged attack will sometimes ricochet back and instantly kill them.
Requires: LCK 10