Where To Find Unique and Exceptional Weapons In Fallout 4, Full List and Their Effects Revealed

Fallout 4 Unique Weapon Location

In order to make it even more epic, Bethesda has filled Fallout 4 with Exceptional and unique weapons for you to grab and have a more satisfying shooting experience. Take a look at the list below if you want to learn everything about those weapons, how to get them in the Wasteland and their effect on each enemies.

Fallout 4 Unique Weapon Location

2076 World Series Baseball Bat
It's a reward under Jamaic Plain City Hall. You can sell it to Moe Cronin for a good return in in-game money, if you don't like it. In case you want to use it, you will have a small chance to send targets flying.

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Ashmaker
It' a reward for siding with Fahrenheit at the end of “The Big Dig” side quest. It provides you with a chance to light target on fire.

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Automatic Laser Musket (Laser Musket)
During the final assault at the start of The Minutemen Quest: The Nuclear Option, you will get this weapon which has a capability of automatic fire.

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AX90 Fury (Plasma Gun)
Buy it at Teagan's (The Prydwen), and you'll get 50% more damage vs Super Mutants as an effect.

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Wazer Wifle (Laser Gun)
Its best strength is the unlimited ammo capacity. You can get it completing Shaun's three quests once the Main and Faction quests are over.

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Wastelander's Friend
Buy it at Deb's at Bunker Hill, and you'll have a weapon with 50% more limb damage.

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Virgil's Rifle (Institute Laser Rifle)
Kill Virgil or steal this weapon at his place. This rifle allows you to have 50% more damage against super mutants.

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The Last Minute (Gauss rifle)
You will get it at the level 4 workshop merchant. The Last Minute provides you with 50% more limb damage.

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Tinker Tom Special (Hunting Rifle)
Sold by Tinker Tom (Railroad HQ), this weapons increases VATS accuracy at the cost of more AP if you are not yet in combat.

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Spray 'n' Spray (Submachine gun)
Buy it at Cricket's (caravan trader), and you will get a weapon with bullets exploding on impact doing 15 points area effect damage.

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Survivor's Special (Laser gun)
Kill Paladin Brandis or get it as a reward if you convince him to rejoin the Brotherhood in the quest The Lost Patrol. The lower your health is, the more damage you will be able to do.

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The Gainer
Solve the Vitale Pumphouse number puzzle, and you will have this weapon setting targets on fire for 15 damage points.

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Sentinel's Plasmacaster (Plasma gun)
Reach the rank of Sentinel and Proctor Teagan will sell you this plasma rifle, which doubles damage if the target is at full health.

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Shishkebab
It doesn't have any effect unfortunately, but you find it in the Blast Furnace, carried by Slag, with no additional cost.

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Shem Drowned's Sword
This weapon provides radiation damage and you get it for free once you complete the side quest The Guilded Grasshopper in the Detective Case Files.

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Rockville Slugger
Sold by Moe at Diamond City, this weapon has 40% less Action Point cost.

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Reba II (Hunting Rifle)
Barney will reward you this weapon in case you help him in the miscellaneous quest Barney Rook. It makes 50% damage against Mirelurks and bugs.

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Reckoning (ripper)
Sold by level 4 workshop merchant, this weapon will allow you to take 15% less damage while standing without moving at all.

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Righteous Authority (Laser gun)
This is a reward for completing the quest Call to Arms coming from the Brotherood. It allows you to do double damage with critical shots and fill the critical meter 15% faster.

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Lorenzo's Artifact (Gamma gun)
This is a reward for completing Cabot House, and lets you use telekinesis to push targets away.

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Old Faithful (Laser gun)
Double the damage if the target is at full health, but unfortunately you will need to pay Arturo at Diamond City in order to have it.

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Partystarter (Missile Launcher)
Buy it at KL-E-O's (Goodneighbor): you might need it soon as it does 50% more damage against humans.

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Pickman's Blade
Side with Pickman and you will have this weapon which increases damage from sneak attacks and makes targets bleed.

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Prototype PA77 (Laser gun)
You will find this laser gun with infinite clip size in the locked safe (Master) inside the University Credit Union.

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Railway Rifle
No effects at all, but you can have it free of charges by completing The Railroad Quest: Underground Undercover.

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Big Boy (Fat Man)
Buy it at Arturo's (Diamond City) for an additional projectile.

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Big Jim (Pipe wrench)
It's lying in Walden Pond, allowing you to have 20% chance to cripple the target's leg.

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Broadsider
No effects at all, but you get it free completing the Last Voyage of the U.S.S. Constitution side quest.

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Death from Above (Missile Launcher)
This missile launcher is sold by Proctor Teagan after reaching the rank of Paladin. It makes your movements 75% faster while aiming.

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Deathclaw Gauntlet
No effects at all, but it comes free as a possible reward for completing The Devil's Due side quest.

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Eddie's Peace (.44)
Find it during the side quest Long Time Coming (Detective Case Files), dealing an extra limb damage.

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Deliverer
No effects, free after completing the Tradecraft Railroad quest.

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Experiment 18-A (Plasma gun)
Fire rate gets 25% faster with this gun, and reload 15% faster. You have to buy it at Institute Requisitions (The Institute).

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Final Judgment (Laser Gatling gun)
Fire rate and reload get faster respectively of 25% and 15%. This weapon is carried by Elder Maxson and you will have two chances to steal it from him: during the Institute Quest: Airship Down or The Railroad Quest: Precipice of Wars.

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Furious Power Fist
This increases damage after each consecutive hit on the same target. You can get it by removing the thread of Swan in Boston Common.

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General Chao's Revenge (Sword)
You can buy this sword at Trudy's (Drumlin Diner) and have 50% more damage against robots.

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Good Intentions (laser gun)
This is carried by Gunner leader Clint on the elevated freeway camp, you can get critical hits causing target to frenzy.

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Grognak's Axe
Find it in a display case within Hubris Comics, hits cause more stagger and targets take bleed damage.

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HalluciGen Gas Grenade
Frenzy targets for 60 seconds with this grenade you can build with the materials you get in the basement laboratory of HalluciGen, Inc.

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Homing Beacon (Grenade)
This calls down a missile strike from Zao's sub, it's a reward for completing Side Quest: Here There Be Monsters.

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Institute Beacon (Grenade)
Spawns Synths at beacon's location, you get it as a reward for completing The Institute Quest: Airship Down.

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Junk Jet
Get it in ArcJet Systems, collect during or after Brotherhood of Steel Quest: Call to Arms.

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Justice (Shotgun)
Chance to stagger on hit, you will have to buy it at Penny's (Covenant).

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Kellogg's Pistol
It refills your Action Points on a Critical Hit as an effect. Don't forget to get it during Main Quest: Reunions,

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Les Fusil Teribles (Shotgun)
As an effect you get +25% damage and limb damage, the con is it has more recoil. You will have to find it in the Captain's cabin in Libertalia.

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