The Division: List Of All Talents For High End Gear And Weapons

Tom Clancy's The Division

Reddit users have provided a list of the possible Talents for high-end gear and weapons in Tom Clancy's The Division. Take this as a possible insight about what's next for you as a player of the already fan-favorite online role-playing shooter game by Ubisoft, a title which has been maxed out in a matter of hours by players and will rely a lot on high-end and endgame contents to survive in the months to come.

Tom Clancy's The Division

GEAR:

Backpack

  • Technical: While your signature skill is active, your Skill Power is increased by 13%.
  • Inventive: Your Skill Power is increased by 13% while you are at full health.
  • Relentless: 3% of the damage dealt by your skills is returned to you as healing.
  • Resourceful: All healing applied to you is also applied to your skill objects.
  • Specialized: 13% of your Firearms and Stamina are added to your Skill Power.

Chest

  • Reckless: You deal x% more damage and receive y% more damage.
  • Robust: You have x% more armor while in cover.
  • Rapid: The cooldown of your healing skills is decreased by x%.
  • Vigorous: All your healing skills have Over Heal enabled.
  • Forceful: Your armor is increased by x% while your Signature Skill is active

Mask

  • Enduring: While in your last segment, your health continuously regenerates to fill up the segment.
  • Refreshed: When your health is in the last segment, all your healing is improved by 30%.
  • Rejuvenated: Consuming a medkit also removes all negative status effects from you.
  • Tenacious: Using a Medkit increases your damage by 9.5% for y seconds.
  • Rehabilitated: When you are affected by a status effect you are healed for 2% every second.

Gloves

  • Savage: Your Critical hit chance is increased by 13% against targets out of cover.
  • Reckless: You deal x% more damage and receive y% more damage.
  • Cunning: After reloading, your next shot with this weapon has a 9.5% higher critical hit chance.
  • Decisive: Headshots with your side arm deal x% more damage.
  • Astute: The first 3 bullets of your magazine have a 9.5% higher chance to do a Critical Hit.

Knee

  • Accomplished: Rewards from Accolades are trippled.
  • Prosperous: Critical headshots grant you credits.
  • Perceptive: Your Item find and Gold find bonuses are increased by x%.

Holster

  • Recovered: Damage taken while doing a cover to cover maneuver is regenerated over 5 seconds upon reaching your destination.
  • Nimble: While doing a cover to cover move in combat, you heal 2% of your max Health for every y meter run.
  • Steadfast: While in cover, health regeneration kicks in twice as fast.
  • Sturdy: Your armor is increased by 12.5% when you stay more than y seconds in the same cover.

WEAPONS

  • Accurate: Accuracy is increased by x%
  • Adept: Skill increases your critical hits chance by 3% for y seconds.
  • Balanced: Weapon acquires maximum accuracy faster when shouldered.
  • Brutal: Headshot damage is increased by x% when using this weapon.
  • Capable: Using a skill improves the handling of your weapon for x seconds.
  • Commanding: Every kill performed while the signature skill is active extends its duration by x%.
  • Competent: Weapon damage is increased by x% for y seconds after using a skill.
  • Coolheaded: Performing a headshot reduces all skill cooldowns by x%.
  • Deadly: Critical hit damage is increased by x%.
  • Destructive: Armor destruction value is increased by x% when using this weapon.
  • Determined: Killing a target reduces skill cooldowns by x%.
  • Dominant: Every kill while your signature skill is active reduces the cooldown of your other skills by x%.
  • Expert: This weapon deals x% more damage when the target is below y% health.
  • Ferocious: Damage against elite and named enemies is increased by x%.
  • Fierce: Critical hit chance is increased by x% when using this weapon.
  • Fordern: Kills by active skills prolong their duration by x%.
  • Harmful: Each hit has a x% chance to apply the 'bleed' status effect.
  • Intense: The first bullet of a magazine has a x% chance to apply the 'on fire' status effect.
  • Meticulous: Killing a traget has a x% chance to instantly refill the magazine.
  • Prepared: Damage is increased by x%when more than 40 meters from the target.
  • Provident: The last bullet in your magazine deals x% bonus damage.
  • Proficient: The first bullet shot when out of combat has a x% chance to result in a critical hit.
  • Predatory: Killing a target regenerates x% health over y seconds.
  • Restored: Killing a target with this weapon removes all negative status effects.
  • Responsive: Damage is increased by 5% when closer than 10 meters to the target.
  • Stable: Stability is improved by x%.
  • Sustained: Killing a target increases your health by x%.
  • Skilled: Headshot kills with this weapon increase signature skill resources by x%.
  • Swift: Reloading is x% faster.
  • Self-preserved: Critical hits with this weapon heal the user for x% of damage dealt.
  • Talented: Killing a target with this weapon increases skill power by x% for y seconds.
  • Toxic: Headshots with this weapon have a x% chance to apply the 'blind' status effect.
  • Trained: Critical hits increase signature skill resources by x%. temporarily disabled
  • Unforgiving: Missing health segments increases your damage by x%.
  • Vicious: Critical hit chance is increased by x% while at full health.

Check out our entire Tom Clancy's The Division Wiki detailing everything you need to know about this game: how to guide, tips and tricks, walkthrough and many other things.

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