The Technomancer - Where to Find all the Armor Location Guide

Where to Find all the Armor Location

In The Technomancer, Armor features various properties with the upgrades. You can Boost your stats, regeneration, resistance to disruption and much more, but first, you need to Unlock them or buy them. This Guide will show everything you need to know about the Armor, its parts, and location where you can find them. So without any further ado, let's begin with the Location Guide.

Where to Find all the Armor Location

The Armor is basically slotted into 4 Body Categories and they are - Head, Torso, Legs, and Feet. There is no Armor for hands, but the gloves or any covering you select is considered to be a weapon. The Armor in the game can be found from the enemies and looted from the chest, but it can also be earned as rewards or purchased from certain merchants. So let's begin with the First part of the Armor:

Head Armor

Air Filter Mask

Value - 37
Weight - 2
Defense - 2%
Location: Trader in Slums

Raider's Mask

Value - 13
Weight - 1
Defense - 0
Location: Trader in Slums

Protective Goggles

Value - 7
Weight - 1
Defense - 1%
Location: Trader in Slums

Welder's Mask

Value - 61
Weight - 1
Defense - 3%

Pilot's Helmet

Value - 42
Weight - 2
Defense - 1%

Sand-Proof Hood

Value - 37
Weight - 1
Defense - 1%

Simple Gas Mask

Value - 15
Weight - 2
Defense - 1%

Torso Armor

Cadet's Jacket

Value - 40
Weight - 6
Defense - 6%
Special: Resistance to disruption: +25% and Fluid regeneration: +10%

Noctis Raider's Suit

Value - 43
Weight - 6
Defense - 9%

Abundance Soldier's Uniform

Value - 73
Weight - 8
Defense - 12%

Light Abundance Soldier's Uniform

Value - 50
Weight - 8
Defense - 11%
Special: Resistance to disruption: 40%

Light Vory Jacket

Value - 57
Weight - 6
Defense - 9%

Full Vory Jacket

Value - 105
Weight - 6
Defense - 11%
Special: Resistance to disruption: 25%, Resistance to poison: 18% and Traps/Lockpicking: +1

Light Craftsman's Shirt

Value - 45
Weight - 6
Defense - 7%
Special: Resistance to disruption: 5%, Resistance to electricity: 16%, Crafting: +1 and Requires Agility 1

Legs Armor

Cadet's Pants

Value - 16
Weight - 4
Defense - +2%

Feet Armor

Technomancer's Boots

Value - 36
Weight - 2
Defense - +2%

Worker's Shoes

Value - 17
Weight - 3
Defense - +4%

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