Warframe - Best Secondary Weapons (2019)
Warframe is filled to the brim with secondary weapons to choose from, to the point where it can be a little intimidating at times. In this article, I will run through some of my favorite secondary, what I consider to be some of the best secondary weapons in the game right now. You should find all these weapons to be rewarding in how they play, the damage they can put out, and their utility. The should also reward you for investing Forma into them, and should easily be able to do what you need them to do in the endgame.
Best Secondary Weapons In Warframe
You can get the Staticor from the Corpus Energy Lab in your Dojo. The standard fire mode is a slow-moving projectile that will cause area-of-effect damage. You can also choose to charge your shot, resulting in a faster projectile and large explosion. It deals innate Radiation damage, which will rapidly strip enemy shields. In many ways, it feels like a mini Lenz, and I am constantly impressed by its ability to make any mission a breeze. With the right mods, this thing is gonna to melt any enemy in the game. Mod it with blast damage for hilarious enemy throwing hijinks.
While we are on the subject of mini versions of primary weapons, we should discuss the Catchmoon Kitgun. You can build this at Fortuna if you have enough standing, and the right components. It is pretty much a secondary version of the Arca Plasmor, one of the top shotguns in the game. This weapon will blaze a trail through any mission you are playing, and is the perfect weapon to accompany a Sniper Rifle primary, just because it does so much damage to so many enemies. I'm a fan of the Catchmoon + Splat + Haymaker build. Be warned though, it hits so hard it can tempting to not bother exploring other Kitguns, but you really should try out some other combinations.
Warframe's equivalent of a sawn-off shotgun, the Euphona Prime can shoot slugs or pellets, depending on what you need from it. The slugs will have more range, while the pellets will decimate enemies that get close to you. I like to pair this up with a melee weapon that does a good job at clearing crowds, and this is a backup for when I run into a target that is a little bit tougher than the average. Even though it is technically a shotgun, it still uses Pistol mods, so no need to worry if you like to bring a shotgun primary weapon as well.
The Pandero was introduced as Octavia's signature weapon. It can fire in semi-auto to take advantage of high critical chance and damage multipliers, or it can dump all rounds in a burst to put out some massive damage. It's also high in Slash damage, one of the most advantageous damage types in the game at the moment. Another weapon that offers great adaptability depending on the threat you are dealing with.
The Sicarus Prime packs high base damage that has a great balance between Slash, Impact, and Puncture. It also has a great Critical Chance and a decent critical multiplier. The burst fire nature of the weapon rewards accuracy, so people with great aim and recoil management will be able to get the most from this weapon. It should be noted; a Fire Rate mod will reduce the time between each round of the burst, making this weapon much more manageable. It is also worth noting that the high-Status Chance makes this weapon good for hybrid Crit/Status builds.
Knell is a scoped, one shot pistol. It doesn't sound very good, but a headshot will instantly reload the weapon, meaning that people with good aim can basically keep procing the weapon for infinite ammo. Landing head shots will also buff the weapons Critical and Status chance. This is Harrow's signature pistol, and it works incredible well with any Warframe that can effectively freeze enemies. It also has great long range precision thanks to the scope. Definitely one for people who believe in their aim, and some of the Rivens for it can just get silly numbers for extra damage and critical damage.
Are you ready to channel the awesome power of Clem? How often do you see a Primary weapon become a secondary weapon? Not very often, but that is what happens with the Twin Grakatas. Instead of one gun, there are now two, and they are in your Secondary slot, freeing up your Primary slot for something else. Hard to find a better deal that that. While the weapons do have pretty high recoil, that can solved with the right mods, and it also comes with innate multishot, high critical chance, and an extremely high rate of fire to really churn out the damage.
The Akstiletto Prime have been one of the top weapons in the game for some time now. Great accuracy, high Impact damage, solid Critical chance and very high Status chance all combine to make these very viable at any stage of the game. They also come with two Polarity slots, making modding them very easy to do. They only really fall down against high armor, but the right mods can take care of that for you.
The Akbolto Prime is a secondary that relies on Critical hits to really output the most damage. The base Critical chance is 36%, making it incredibly easy to hit those red crits with this weapon. It also has a very respectable Crit multiplier of 2.8, so you really want to lean into Critical chance and damage mods to get the most from this weapon. It will also cause enemies to crash into other enemies, doing additional damage to groups.
Not many people are going to put the Lato Vandal on their list of best Secondary weapons, but those people are wrong. Or I am. Someone is definitely wrong. I just love the Lato Vandal and always have. It sits in a nice middle ground between weapons that spam damage, and slow firing weapons that hit hard. It has solid base damage, high slash damage, and a high critical chance. It also reloads very quickly, meaning DPS downtime is limited. Finally, because not many people have it, and not many people use the standard Lato, you can get some pretty serious Rivens for this if you are lucky.