10 best Dead by Daylight Killer perks

Killer smarter, not harder.

Dead by Daylight killer perks

Playing as the Killer in Dead by Daylight can be surprisingly difficult sometimes. The Killer is supposed to dictate the pace of the game and dominate Survivors with overwhelming force, but an organized team of experienced Survivors can flip the script completely. Being looped around infinitely and gen-rushed into a quick loss can be frustrating. To give yourself the competitive edge as a Killer, here are the top 10 best Killer perks to use in Dead by Daylight right now, ranked from strongest to still-pretty-strong.

1. BBQ & Chilli

“After hooking a Survivor, all other Survivors’ Auras are revealed to you for 4 seconds when they are farther than 40 metres from the Hook.”

This is a great teachable perk from the Cannibal that allows you to stay on the move after a hook, immediately finding your next target. Depending on how many Survivors you spot, you also get a good read on how many are close by and potentially angling for a rescue. This perk has a great secondary benefit: “Each time a Survivor is hooked for the first time, gain a 25% stackable bonus to all Bloodpoint gains, up to a maximum of 50/75/100%.

2. Hex: Ruin

“Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 100/150/200% of the normal Regression speed.”

This teachable Hag perk makes the game much harder for Survivors. Despite the changes it underwent earlier in 2020, Hex: Ruin is still one of the best Killer perks in Dead by Daylight.

3. Hex: Undying

“Survivors’ Auras are revealed for 4/5/6 seconds when they are within 2 metres of any Totem. When Hex: Undying is active and a different Hex Totem is cleansed, that Hex will be transferred to a Dull Totem, as long as one exists. Any accumulated Tokens on Hex Perks are reset with the transfer.”

This teachable Blight perk gives the Killer excellent map control and actively penalizes Survivors for trying to tamper with your Totems.

4. Corrupt Intervention

“3 Generators located farthest from you are Blocked for 80/100/120 seconds at the start of the Trial. Survivors cannot repair the Generators for the duration Corrupt Intervention is active.”

This teachable Plague perk is not as flashy or interactive as other Killer perks, but it does a great job of slowing Survivors down and making the early part of the game easier for you. A strong early game usually leads to a victory.

5. Pop Goes the Weasel

“After hooking a Survivor, the next Generator you break is instantly regressed by 25 % of its total progression. Normal Generator Regression applies after the damage is done. Pop Goes the Weasel is active for 40/50/60 seconds after the Survivor is hooked.”

Another simple but brutally effective perk, this time taught by the Clown. Pop Goes the Weasel compounds your advantage as a Killer, letting you take control of the game quickly.

6. Beast of Prey

“Grants the Undetectable status effect after gaining Bloodlust 1. The effect is removed once you lose Bloodlust. Gain 30/40/50 % more Bloodpoints for actions in the Hunter Category.”

This teachable Huntress perk is great for two reasons. It lets you farm more Bloodpoints in your games, which is never a bad thing. More importantly, it helps you successfully catch slippery Survivors by making mind games harder for them.

7. Tinkerer

“When a Generator is repaired to 70 %, you receive a Loud Noise notification and you are granted the Undetectable Status Effect for 12/14/16 seconds.”

This teachable Hillbilly perk lets you prevent Survivors from finishing generators. It can let you back into the game if you have fallen behind as a Killer.

8. Infectious Fright

“Any Survivors caught in the Killer’s Terror Radius when another Survivor is put into the Dying State with a Basic Attack will yell and reveal their current location to the Killer for 4/5/6 seconds.”

This is a teachable Plague perk. Aside from being kind of funny, Infectious Fright is one of the best Dead by Daylight Killer perks for maintaining pressure and punishing Survivors for cooperating.

9. Discordance

“Any time two or more Survivors are working on the same Generator, that Generator’s Aura is highlighted in yellow for 8/10/12 seconds.”

This teachable Legion perk also punishes Survivors for working together, letting you crash their gen-repair parties easily.

10. A Nurse’s Calling

“The Auras of Survivors who are healing or being healed are revealed to you when they are within a range of 20/24/28 metres.”

This is a teachable Nurse perk, obviously. Another great Aura-reading perk, A Nurse’s Calling helps you catch Survivors when they are the most vulnerable. It compounds any advantage you already have, and it’s great for Killers who like to slug.

Bonus perk: Distressing

“Your Terror Radius is increased by 22/24/26%. Gain 100% more Bloodpoints Bloodpoints for actions in the Deviousness Category.”

This general Dead by Daylight Killer perk is not for everyone. This is because an expanded Terror Radius gives away your presence sooner, and it doesn’t suit certain playstyles. However, Distressing can amplify the effectiveness of Perks like Infectious Fright and Unnerving Presence, and the bonus Bloodpoint gain is great to have.