Fallout 4: List of all the Perks & How do they work

 Fallout 4: List of all the Perks & How do they work

Fallout 4

The Perk system is like a mini-tree which shows the SPECIAL stat’s categories. Different Perks provide you different abilities or enhance the existing one. The New perks can be unlocked only on the basis of your SPECIAL stat. To Explain this hierarchy in detail here is the list of all the Perks in Fallout 4.

Fallout 4

As we mentioned that the Perks are divided into a group of mini-tree that will show you how to unlock a specific Perk in the SPECIAL stat and how does it effect on characters. Let’s Check the Perks in detail:

SPECIAL stats categories:

Strength Training

S in the SPECIAL stands for Strength and Strength training is measured on your raw physical power. It will also affect how mush you can carry and damage melee attacks to gain instant 1 point.

Iron Fist

Punching Attacks do 20% more damage.

Requires: STR 1

Big Leagues

Do 20% more melee weapon damage.

Requires: STR 2

Armorer

Protects you from the dangers of Wastelands.

Requires: STR 3

Blacksmith

Gain access to base level and Rank 1 melee weapon mode.

Requires: STR 4

Heavy Gunner

Heavy Guns do 20% more damage.

Requires: STR 5

Strong Back

Gain +25 carry weight.

Requires: STR 6

Steady AIM

Higher the fire accuracy and stay on target.

Requires: STR 7

Basher

Do 25% more damage with Gun Bashing

Requires: STR 8

Rooted

Gain +25 Damage Resistance and melee attacks deal 25% more damage.

Requires: STR 9

Pain Training

You receive a Power Armor(Robots and oversized enemies are immune to stager)

Requires: STR 10

Perception Training

P in the SPECIAL stands for Perception and Perception training provides you sixth sense and affect weapon accuracy in V.A.T.S and instantly gain 1 point.

Pickpocket

Increase your pickpocket by 25%.

Requires: PER 1

Rifleman

Do 20% more damage with higher kill-count.

Requires: PER 2

Awareness

Know your enemies weakness and damage resistance in V.A.T.S.

Requires: PER 3

Locksmith

Advance your picklock ability

Requires: PER 4

Demolition Expert

Increase your explosive damage by 25%.

Requires: PER 5

Night Person

Gain +2 Intelligence and Perception between hours of 6 pm and 6 am.

Requires: PER 6

Refractor

Instant gain +10 Energy Resistance

Requires: PER 7

Sniper

Improve your focus on control and hold longer breath when aiming.

Requires: PER 8

Penetrator

Target Enemy’s body part blocked by a cover with decreased in accuracy.

Requires: PER 9

Concentrated Fire

Gain +10% accuracy on every attack on same body part

Requires: PER 10

Endurance Training

E in the SPECIAL stands for Endurance and Endurance training provides you overall physical fitness from health to sprinting also Gain Instant 1 point.

Toughness

Increase +20 Damage Resistance

Requires: END 1

Lead Belly

Take Less radiation from eating

Requires: END 2

Life Giver

Gain +20 maximum Health

Requires: END 3

Chem Resistance

You’re 50% less likely to get addicted when consuming chems.

Requires: END 4

Aquaboy

No longer damage from radiation during swimming and breath underwater.

Requires: END 5

Rad Resistance

Grant you +10 Radiation Resistance

Requires: END 6

Adamantium Skeleton

Reduce limb Damage by 30%

Requires: END 7

Cannibal

Eating human corpses restores Health

Requires: END 8

Ghoulish

Radiation will now regenerate you lost Health

Requires: END 9

Solar Powered

gain +2 Strength and Endurance between the 6 am and 6 pm.

Requires: END 10

Charisma Training

C in the SPECIAL stands for Charisma and Charisma training provides you ability to charm others which affect your success to persuade in dialogue and instantly gain 1 point.

Cap Collector

Bargaining with Vendors is now easy

Requires: CHR 1

Lady Killer

Women suffer +5% damage in combat and easy to persuade in dialogue.

Requires: CHR 2

Lone Wanderer

Take 15% less damage and carry weight increases by 50

Requires: CHR 3

Attack Dog

Improve a greater chance to hit them in V.A.T.S.

Requires: CHR 4

Animal Friend

Aim at any animal below you level and gain a chance to pacify it.

Requires: CHR 5

Local Leader

You are able to establish supply lines between your workshop settlements.

Requires: CHR 6

Party Boy

You’ll have a good time instead getting addicted to alcohol

Requires: CHR 7

Inspirational

Do more Damage in combat without hurting yourself.

Requires: CHR 8

Wasteland Whisperer

Aim at any wasteland creature below your level with a gun and get a chance to pacify it

Requires: CHR 9

Intimidation

Aim at any Human opponent with a gun and gain a chance to pacify them

Requires: CHR 10

Intelligence Training

I in the SPECIAL stands for Intelligence and Intelligence training provides you improved mental acuity which indirectly affects you experience point earned and instantly gain 1 point.

V.A.N.S.

Path your closest quest target is displayed in V.A.T.S.

Requires: INT 1

Medic

Restores 60% of lost Health and RadAway removes 60% of radiation.

Requires: INT 2

Gun Nut

Shoot First, Kill first and get access to base level and Rank 1 gun mods

Requires: INT 3

Hacker

Allows you to hack Advanced terminals

Requires: INT 4

Scrapper

Salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor.

Requires: INT 5

Science

Access to Base Level and Rank 1 high-tech mods

Requires: INT 6

Chemist

Any Chems last 50% longer

Requires: INT 7

Robotics Expert

Hack a robot and gain chance to power it on/off/self-destruct

Requires: INT 8

Nuclear Physicist

Radiation weapons do 50% more damage and Fusion cores last 25% Longer

Requires: INT 9

Nerd Rage

Whenever your health drops by 20% time slow down and you gain +20 Damage Resistance and Do 20% more damage

Requires: INT 10

Agility Training

An in the SPECIAL stands for Agility and Agility training provides you ability to sneak and gain instant 1 point.

Gunslinger

Non-Automatic Pistol does 20% more damage

Requires: AGI 1

Commando

Do 40% more damage with improved fire accuracy

Requires: AGI 2

Sneak

20% Harder to detect while sneaking

Requires: AGI 3

Mister Sandman

Instantly kill sleeping person and silenced weapons do an additional 15% sneak attack damage.

Requires: AGI 4

Action Boy

Action Points regenerate 25% faster

Requires: AGI 5

Moving target

Get +25 Damage Resistance and +25 Energy Resistance when sprinting

Requires: AGI 6

Ninja

Sneak Attack do 2.5x normal damage and your melee do 4x normal damage

Requires: AGI 7

Quick Hands

You can reload all guns faster

Requires: AGI 8

Blitz

V.A.T.S. melee damage increased significantly

Requires: AGI 9

Gun-Fu

Do 25% more damage to your second V.A.T.S. target

Requires: AGI 10

Luck Training

L in the SPECIAL stands for Luck and Luck training provides you ability to measure a good fortune and affect the recharge rate of Critical hits and gain 1 point instantly.

Fortune Finder

Find more Bottle caps in Containers

Requires: LCK 1

Scrounger

Find more Ammunition in Containers

Requires: LCK 2

Bloody Mess

Inflict +10% damage in combat

Requires: LCK 3

Mysterious Stranger

He appears occasionally in V.A.T.S. to lend a hand with deadly efficiency

Requires: LCK 4

Idiot Savant

Randomly Receive 3x XP from any action

Requires: LCK 5

Better Critical

Criticals do 50% more extra damage

Requires: LCK 6

Critical Banker

Save a Critical hit that used by V.A.T.S. when you need the most

Requires: LCK 7

Grim Reaper’s Sprint

Any kill in V.A.T.S. has a 15% chance to restore all action points.

Requires: LCK 8

Four Leaf Clover

Each Hit in V.A.T.S. has a chance of filling your Critical meter

Requires: LCK 9

Ricochet

An enemy’s ranged attack will sometimes ricochet back and instantly kill them.

Requires: LCK 10