With the full release of Valorant comes a host of balance changes, along with a brand new agent into the mix in the form of Reyna. As always, the changes have an effect on the quality of team compositions that you can create, with some agents proving to be more useful than others in certain situations. As a result, the priority that you should be picking and learning agents to play is forever changing. However, our tier list will get you on the right track to maximizing your team output, and pick up wins consistently. For this tier list, it will only be for unrated and ranked play modes. The new spike rush mode is not taken into consideration. The new agent Reyna is also not on the list as she has only just been added to the game, with little time to assess where she settles within the meta. Here is our Valorant Agent Tier List, from best to worst:
Sage – Sentinel
While the release patch saw her receive further nerfs to her Wall Orb and Healing Orb, Sage is still the top agent in the game for the simple reason that she is unique as the healer role in the team. All of her abilities still offer a staggering amount of utility, while her ultimate can be a literal game-changer. Until another character capable of healing others is released, Sage is unlikely to go anywhere.
Cypher – Sentinel
In a game where working as a team is essential for victory, having access to as much information as possible is where the game is won and lost. Knowledge of the location of your enemy can triumph over a good aim. Cypher is by far the best agent for setting up areas to read the game. Traps and cameras, tripped or destroyed, can provide enemy positional information, and his ultimate can easily disrupt all enemy plans. He is the game’s strongest defensive agent, but he can be useful in attack too.
Brimstone – Controller
Brimstone is an expert in delaying tactics and controlling the field of play. His smokescreen is one of the most versatile abilities in the game on both offense and defense, meaning that the enemy will have to adapt to lack of vision and intel quickly while Brimstone can allow his team to rotate to the right site. His Incendiary ability is also very helpful for keeping enemies from pushing while offering some decent damage, and if you can trap an enemy team into a corner, his ultimate can wipe an entire team. He is incredibly useful as a team player and should be considered a must pick.
Sova – Initiator
With a recharging signature ability to get vision on enemies every 30 seconds, Sova is an excellent option for reading the map, while his Owl Drone can also provide valuable data when attacking that forces opponents to reposition without putting the team in danger. The reason he doesn’t join Cypher in S-Tier is that not only do you have to be more proactive with his recon, but you can only use his kit to cover one bomb site. He’s not quite as flexible for defense, while his Ultimate can be useful but only if you hit recons, and even then it can be avoided fairly easily. He is still, however, a very strong agent.
Breach – Initiator
As the premier engager in Valorant, Breach is incredibly good at his job. The flash in his kit can be initiated from and reach almost any location, so with smart usage, he can blind an entire team with a single ability. His Fault Line ability can also be a powerful tool, especially against common camping spots without using up a flash, as the dazing effect puts the enemy at a significant disadvantage for a good amount of time. His ultimate is also fantastic for zoning enemies off a point to allow you to push on. He’s not the only character that works as an initiator onto sites, but he’s currently the best one.
Phoenix – Duelist
The best of the duelists, Phoenix also works as an initiator with a wall that has a big enough uptime to allow a site push, a fire pool that can double up as either a self-heal or a damaging zonal ability, and a flash that is much less impactful for team play than the flash Breach has, but still good as a self pushing option. His ultimate is also incredibly powerful, though the caveat with Phoenix is that he’s brutal in the right hands. If you have better than average aim, you can bump Phoenix up to A-Tier. Otherwise, he is still powerful enough to be in B-Tier.
Viper – Controller
The strength of Viper comes in her poison walls and domes that can be reused to make initiating attacks onto sites much easier to do safely. Typically, a Brimstone or Omen could be needed to help with domes or a Phoenix with a wall. However, Viper can do both, allowing teams to set their pace much better as she can engage both whenever it’s needed, with the added bonus that the dome can be picked up to reuse, or saved for the next round. She can also limit vision and zone enemies well with Snake Bite, but she doesn’t do this quite as well as a Brimstone does due to his more versatile targeted smokescreen. Her ultimate is also weak, but ability set is good enough to make her more than viable.
Omen – Controller
The moody figure of Valorant is one of the more fun characters to play as his kit lends well to jumping enemies with surprise teleports. His Dark Cover orb can also be placed anywhere on the map, which is more flexible than Viper and Brimstone’s abilities, even if the inside is see-through which limits its pushing or defensive potential. However, his kit is also very situational, his ultimate can be telegraphed too easily and a smart player will always check corners, meaning if you’re not a good shot, getting into those flanking areas is very difficult without being spotted. Omen can be excellent in good hands, but his aggression is a very high risk, high reward play and sometimes that doesn’t work quite so well on a slower-paced game such as Valorant.
Raze – Duelist
Raze is a contentious figure. She is the only agent in the game to have an entire kit that offers offense rather than a mixture of aggression and utility, and many thought she was overpowered because of it, and has been nerfed since her release. Unfortunately, this is also the reason why she is at lower C-Tier.Her grenade can be dangerous but is easy to avoid and usually relegated to use for zoning enemies, and while her Paint Shells satchel does offer a rocket boost into the air, it’s simply a worse version of Jett’s boost jump and is only put to full use in her ultimate as shooting in the air is not a viable option. She can still offer the element of surprise with it, and her Boom Bot can be helpful for recon, but it feels out of place with the rest of her more aggressive kit. The rocket launcher ultimate, if she’s not shot before she pulls it off, can destroy enemy teams, which is why she is not in D-Tier.
Jett – Duelist
The pacing of a game like Valorant is much slower and more methodical than the likes of Call of Duty, where speed can make a huge difference. That means that an agent like Jett, who uses jumps and dashes to get ahead of the pack, is against the philosophy of the game and while she is one of the most fun characters in Valorant because of it, she is also the weakest. Defending on most maps means finding a spot to cover entrances and choke points. This means that an aggressive Jett would have to be in a position to shoot very quickly in order to avoid being shot at first. Her ultimate is arguably the worst in the game and only really useful when she is in the air, and smoke duration is often too short to be impactful. Jett has the highest carry potential of any agent in the game because of her agility, but it requires an exceptional player to utilize it, and the odds of that happening are too low to place her any higher.