GTA V: Features We Want to See From Previous Rockstar Games
Rockstar Games is definitely the "Undisputed King" of open world genre, and they are all set to raise the level of this genre once again with the next installment in Grand Theft Auto series, "GTA V".
Many fans (including Gamepur Team) want to see a return of popular features from all previous open world games from Rockstar to GTA V and reddit user "sattizahn" is no different.
Sattizahn went on to wrote a pretty interesting article detailing features and things that should return in GTA V from previous Rockstar Games. Check out the full list below, do you agree with the opinion of Sattizahn? if not then let us know in the comment section what features from previous Rockstar's open-worlds that you would love to see in GTA V?.
The Warriors: This was an interesting 2005 game from Rockstar based upon the 1979 movie of the same name. Importantly, Rockstar wasn't necessarily satirizing American culture, but rather re-imagining the gritty gang life on Coney Island from the 1970s. It allowed players to perform smash-n-grabs on various stores, steal radios from cars and even mug individuals on the street to take their belongings. It also had a witness system similar to what's seen in Red Dead Redemption; eliminating a witness before he/she reached a phone booth or police officer kept your wanted level down. This witness system is supposedly implemented in some way in GTA V, as well, and it would be interesting to see muggings be a possibility, too. Plus, it let you free gang members handcuffed/zip tied by police
The Warriors, both the fantastic movie and video game, are essentially brawlers. The theme permeating both is beat the crap out of everything. To accommodate The Warriors:
This game was released in 2005 based upon the 1979 movie of the same name, It allowed players to perform smash-n-grabs on various stores, steal radios from cars and even mug individuals on the street to take their belongings. It also had a witness system similar to what’s seen in Red Dead Redemption; eliminating a witness before he/she reached a phone booth or police officer kept your wanted level down. This witness system is supposedly implemented in some way in GTA V, as well, and it would be interesting to see muggings be a possibility, too. Plus, it let you free gang members handcuffed/zip tied by police.
The Warriors features a great combat system that allowed players to perform strong attacks, weaker yet faster attacks, grapple moves and to interact with grapple moves. For instance, your bopper from The Warriors could perform the same type of face-smash that we see Trevor performing in this screen-cap. It would be interesting to have combat in GTA V be an amalgam of the varied combat from The Warriors (and Bully) and the counter-system used in Grand Theft Auto IV.
Bully: This game released in 2006 and it was the first Rockstar game to implement scheduling. Things happened at certain times of the day, you decided to attend said events (classes, in young Jimmy Hopkin’s case) or skip them for “better activities.”
The combat system from Bully was pulled directly from The Warriors, and for good reason. It was balanced, entertaining and overall fun.
Although the “hiding” system was quite sophomoric and more cartoonish given the theme of “Bully”, GTA V is rumored to have a system allowing players to hide from the police instead of simply running from them.
Manhunt: This series consists of the 2003 “Manhunt” and the 2007 “Manhunt 2.” As many have pointed out from the GTA V game play video, shooting a weapon create a larger red radius around players on the in-game mini map, likely showing how a player’s actions can alert others. This originated from the Manhunt series. In GTA V, it would be interesting to see varying levels of awareness showing upon the map given the caliber of weapon being used and if a suppressor is used. Obviously, a suppressor (“silencer”) doesn’t completely eliminate sound, but rather reduces muzzle flash and slows rotation of bullets from the barrel of a gun. It would cool if GTA V took this into consideration, but it may be too detailed.
Many people have also expressed interest that GTA V included a more complex stealth factor. San Andreas had a fun stealth-kill system, but GTA IV had the “knockout punch.” shudders Manhunt was a largely stealth based game, so it would be interesting to see any elements tweaked and included within the world of Los Santos.
Red Dead Series: The sequel to Red Dead Revolver, Red Dead Redemption
As we’ve seen in Trevor’s initial screenshot with a billboard for “J’s Bail Bonds”, and in the recent game play video, bounty hunting is making a comeback. There has been some speculation here about how to adapt Red Dead’s system to swap the lasso for something like zip-ties, but we’ve also heard that Michael’s special ability is similar to that of Bullet time from the “Max Payne” series and what was used in Red Dead Revolver, as well.
Max Payne Series: The 3rd person shooting seen from the recent Max Payne 3 has been undeniably improved and implemented in GTA V. You can see this here. This is for good reason, too. Max Payne 3 was the best 3rd person shooting game that I, personally, have ever played. The series was also the first in Rockstar’s game history to use bullet time, of which some iteration was used in the aforementioned “Red Dead” series and will be used as Michael’s main special ability.
Midnight Club Series: The amount of vehicle customization seen in the recent GTA V game play trailer is on par with that seen in the Midnight Club Series. Many have expressed deep opinions giving vehicle handling; some expressing interest in having something more similar to Midnight Club, others wanting to preserve the push towards realism seen in GTA IV.