Project Cars Dev Talks About Xbox One's eSRAM, Explains Its Usage In Project CARS

Project Cars from Slight Mad Studios looks and play pretty impressive. The developer has already confirmed next-gen port on Project Cars for 2014.

Project Cars

Andy Tudor, Creative Director at Slightly Mad Studios in a recent interview to Gamingbolt talked in detail about Xbox One's eSRAM and its advantages over Playstation 4 unified memory.

Andy Tudor said that development team behind Project Cars is making use of Xbox One's eSRAM for Deferred Render Targets: "Our engine uses a light pre-pass style rendering approach and after experimenting with a number of different variations we found it was more efficient to use eSRAM to hold the deferred render targets. Careful use of eSRAM like this for the various render stages mitigates some of the advantage that PS4 has with its faster unified GDDR5 memory,"

Tudor also talked about why Slightly Mad Studios decided to bring Project CARS to PS4 and Xbox One, even though the game was initially planned to launch only on Xbox 360, PS3 and PC, you can read more on HERE.

If you haven't check out yet how Project CARS look and play on PS3 and Xbox 360, watch the footage below and just imagine what Slightly Mad Studios can do with Project CARS on Xbox One and PS4.

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