The Order: 1886 PS4: Players Can Shoot Grenades In MidAir, Dev Details Graphics Tech, Consistent Texel Density & More

The Order: 1886

We are nearing the end of 2014. This means gaming community won't have to wait too long for some of the biggest releases of 2015. One of the first biggest release of 2015 is Ready At Dawn's PlayStation 4 exclusive title, The Order: 1886.

The Order: 1886

Ready At Dawn Boss Andrea Pessino via Twitter has shared some interesting new details about The Order: 1886 which will definitely raise the hype and excitement of PlayStation fans surrounding the game. In The Order: 1886, players will be able to Shoot Grenades in Midair.

Pessino tweeted:

"If you are skilled enough with Blacksight in @TheOrder1886 you can shoot grenades midflight to detonate them in slow motion. So cool."

Furthermore, Lead Graphics Programmer At RAD, Matt Pettineo talked about The Order: 1886 graphics/visuals tech. Firstly, Pettineo said:

"Not sure exactly why you mean by 'snap UV scales'. We did enforce consistent texel density across static geo, and had tools for that."

And further added:

"Artists pick final output resolution per material. Everything is composited at that res and source textures are resampled on the fly."

Now this exactly means, the character models in The Order: 1886 have consistent texel density and this allowed development team to avoid warping at certain instances.

The Order: 1886 is scheduled to launch on February 20, 2015 exclusively on PlayStation 4. Graphics/visuals wise the game looks stunning, take a look at the new trailer below showcasing some of the in-game sequences.

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