Dev Comments On The Witcher 3 Graphics Downgrade Controversy: "Difference Due To Dynamic Day/Night Setting"
At Game Awards 2014, CD Projekt Red showcased a brand new trailer of The Witcher 3: Wild Hunt, it was the starting point of "Graphics Downgrade" controversy because the graphics/visuals details showcased in the brand new trailer didn't matched or even close to the first trailer of the game. Yesterday, CD Projekt Red's Michael Stec gave an assurance that there won't be any graphics downgrade as they are optimizing the game in a way that doesn't affect the visuals.
Sadly, even after this assurance from CDPR, The Witcher 3: Wild Hunt Graphics Downgrade controversy is still going on, and this led Studio Lead Adam Badowski to explain in detail why there are graphics/visuals difference in The Witcher 3: Wild Hunt TGA 2014 Trailer vs The Debut trailer. According to Adam Badowski, the differences is due to "Dynamic Day/Night Setting".
"If someone watches this trailer they will notice that character models in the game look better, even Geralt is more perfect – he has better shaders for example. We added tons of details, improved the facial expressions and lip sync significantly. We have voiceovers in 7 languages so we're not able to record the changes on actor's faces in performance capture technology like in Call of Duty for example. It wouldn't fit into 3 Blu-ray discs. So we used a dynamic system based on sounds, similarly to TW1 and TW2 where it came out poorly. In the Witcher 3 it's incomparably better made, we raised the bar for the whole industry compared to games that have to use the same system(like Bioware games) and that also cannot be seen in that trailer.
What is subjective though is the quality of lighting and exposure in that trailer. We made a mistake that some of the scenes was rendered in dark and grey-ish colours. Such option was simply drawn by the engine. I think there will be places where the game will look stunning and none will accuse us that it looks different than the first trailer. Unfortunately there will be also fragments where the game will look worse. It's the same with GTA – when the squall comes and it's all grey, especially in the forest, the game will come out as worse than the one from the living city illuminated by neons."
This reason looks legit and you guys can see the proof below, a comparison GIF. Before raising doubt on CD Projekt Red, critics and gamers should do at least a background check, CDPR has proved their metal and delivered on their promise on numerous instances (The Witcher, The Witcher 2), and they are the only developer in today's time which offers all DLC for their game for FREE of cost and states that "FREE DLC is the RIGHT of the gamers".
CDPR openly admitted that there are some issues/minor bugs left in The Witcher 3: Wild Hunt, and development team need some extra time to fix them and hence the game was delayed two times. So where these questions/controversies are coming up from?