Insider: Mass Effect 4 Won't Get Delayed To 2017, Dev Praises Combat, says "Finishing New MileStone" & More
Well known industry insider Shinobi602 via Neogaf has shared some interesting new updates on the release date and development status of Mass Effect 4. According to Shinobi602 (who talked with few people working at Electronic Arts), the publisher haven't decided the release date for Mass Effect 4 yet but they are targeting Spring 2016 or Fall 2016 as the release window, and there is very rare possibility of it getting delayed to 2017.
"From people I've talked to close to the thing, it's still a 2016 release but haven't yet nailed down deciding between Spring or Fall. EA usually has multiple high-profile releases every year, and with Battlefield 5 targeting Q4 2016, for now until I hear more, I'm assuming earlier than Fall is the target.
They did however release NFS Rivals and BF4 at the same time, so it could still be the Fall. Of course, delays are always possible with any game, but this thing's been in development since 2012. It won't skip next year,"
Additionally, Chris Wynn, Senior Development Director of Mass Effect franchise via Twitter provided an update on how the combat system in new build of Mass Effect 4 is looking, "AMAZING", and added that all these possible due to powerful hardware.
"Combat is looking pretty great in the latest builds. Biotics plus weapons plus powerful hardware is amazing."
Last but not the least, Michael Gamble, Producer of Mass Effect 4, stated that development team at Bioware is very close to achieving another milestone, and it feels like they are developing "a real game or something."
"Oh, what's that? The Mass Effect team is finishing another milestone soon? It's almost like we are building a real game or something.
Milestones are interesting because it gives us an opportunity to play through large parts of the game loop, and make adjustments..."
Oh, what's that? The Mass Effect team is finishing another milestone soon? It's almost like we are building a real game or something.— Michael Gamble (@GambleMike) March 18, 2015
Milestones are interesting because it gives us an opportunity to play through large parts of the game loop, and make adjustments...— Michael Gamble (@GambleMike) March 18, 2015