New MGS V: The Phantom Pain Online Details: "Countering Cheaters, Maps, Not Similar To CoD Games, Fan Feedbacks"
Last few weeks were tough one for both Hideo Kojima and Konami as the news about rift between the two parties made its way on to the internet. Now that the controversy seems to have died down, the focus of both parties has shifted to Metal Gear Solid V: The Phantom Pain and Metal Gear Online. Today, Konami Los Angeles Studios via Twitter shared some interesting new details about Metal Gear Solid Online, what fans should expect from multiplayer portion of MGS V: The Phantom Pain, how devs are planning to counter cheaters, modes and many other things.
First and the more most thing that Konami clarified is the accusation that Metal Gear Online will play more like Call of Duty games. The studio confirmed that Metal Gear Online is never designed to be that way.
Fans feedback are given top priority for Metal Gear Online development, and many well known designers along with few fans of previous Metal Gear Online games are working on it.
Konami also talked about how the progression system of Metal Gear Online will work: "Balance and sense of fun throughout are paramount to a good multiplayer experience regardless of intent."
Furthermore, Konami stated that development team has no plan to have a three team mode in Metal Gear Online, if gamers drop out of the match then game will continue.
Lastly about maps, Konami said all maps will be available in playable form in all available game modes. This is a clear indication that Metal Gear Solid Online won't feature too many maps, however there will instead be multiple modes of play within them.