Naughty Dog Feared The Last of Us Could Represent A Failure For The Studio Before The Release
Naughty Dog feared The Last of Us was going to ruin its image in the gamer's eyes, according to creative directors Bruce Straley, Neil Druckmann and co-lead game designer Anthony Newman. We all know how it ended up, with the PS3 (and then PS4) title being a huge hit, to the point that players are already asking for a sequel.
Are you curious to see why the team thought it this way? Take a look at what Bruce Straley and Neil Druckmann said when talking with the PlayStation YouTube official channel.
"We thought it was going to tank. We thought we were going to ruin the name and image that's been so heartily built for years. Blood, sweat and tears. We thought we were ruining Naughty Dog's reputation. The joke throughout production was 'the downfall of Naughty Dog.'”
Newman added those that were the expectations for the team once the game would arrive on the store shelves, in terms of ratings from journalists and early players.
"A big part of it was on the mechanical side. I thought, we'll be lucky to scrape by with an 85% or 82% on Metacritic just because it wasn't gelling. It wasn't coming together. It was really like a set of really lucky breaks in terms of gameplay decisions we made that really made everything fall into place and turned into a fun game."
Looks like they were all wrong! What's your take on The Last of Us: is it just a very good game, or the masterpiece everyone is talking about since its release? Share your opinion in the comments below.