Rise of the Tomb Raider Director Faces Fan Ire On Defending Low Sales and Xbox Exclusivity Deal
The Rise of the Tomb Raider Xbox exclusivity deal didn't yield the result Square Enix and Microsoft expected. According to a rough estimate from our friend at VGChartz, Rise of the Tomb Raider sold just over 301,028 units worldwide during the first week. Dividing the sales platform wise, Xbox One version sold 229,742 units, whereas Xbox 360 version sale was just at 71,286 units. Many fans are arguing that the decision to release Rise of the Tomb Raider against Fallout 4 and one-year timed exclusive deal with Xbox platforms has been the main cause of low sales, but it seems like Microsoft and Square Enix is in no mood to listen and has left the duty to defend the low sales on Brian Horton, The Game Director of Rise of the Tomb Raider.
Two users from official Tomb Raider forums grilled Brian Horton on defending the low sales of Rise of the Tomb Raider with lies such as the game received positive reviews from critics worldwide and many other things. User Peepshow said: "Keep telling your lies, maybe you'll start believing them soon! Sales =/= Reviews, Awards. You brought it up for no reason, but, of course, I wouldn't expect you to say that the game flopped, you're not stupid. 300K is not being on top, no one cares about reboot Lara."
And to this Brian Horton responded kindly:
"The dev team is not responsible for sales and, therefore, we look to reviews and releasing on time to gauge our performance. We accomplished these goals. The press considers Rise of the Tomb Raider a high-quality game based on the scores. I don't see any of this as a lie."
Horton did find some help from a user named "BigR4444", in response to user Peep Show, BigR4444 said: "I can see where you're coming from; and to be honest, I kinda respect you for being the only person around here who challenged him a little bit. But there's a right way to do it, and a wrong way to do it… and you had one foot in the wrong.Keep in mind, Brian didn't ink this deal. His concern is just making the game. When he says he's happy about the game, that's not a lie. He's happy about the game he made, regardless of its exposure. And based on what little I've seen, and the reviews; it looks fantastic… shame I can't play it yet. While its great that the game seems to be solid… its kind of strange to me to be jumping in the forum, into a thread about the sales numbers, and saying everything all gravy…Everything is NOT all gravy.
And added further: "This game came up 800k short of the reboots sales numbers… It's not about the numbers! That's possibly 800k people who wanted to buy/play this game week one and couldn't… because they don't own an MS console… Myself included… That's NOT a good thing… that's a bad thing…That should be the primary concern… that there are hundreds of thousands of people left out of the party…While I understand that there are still certain agreements that must be stuck to; one can always use clever language to communicate with people. And at this point, I'm sure there are a lot of people out there like me, that still feel completely in the dark, and not communicated with.And popping in to pat yourself on the back about award norms and about looking forward to the 20th anniversary, next year; kinda feels patronizing"
Brian Horton ended the entire conversation with this reply:
"I didn't mean to go off topic or patronize, but there was a suggestion in the thread that the reported sales numbers reflect poorly on the dev team. Square/Microsoft are happy with Crystal and Eidos Montreal and the game itself. As to the topic of sales, I'm unqualified to discuss it so I won't have anything else to say on this thread. Much love TRF and happy holidays."
The sales figure of Rise of the Tomb Raider is definitely what the Square Enix and Microsoft would have hoped for, but the game has received a ton of positive reviews from big publications. I am just hoping that Tomb Raider fans on PlayStation give this game a try when it releases during Holiday Season 2016.