MGS V: The Phantom Pain Level Editor Cut From The Final Game?

MGS V: The Phantom Pain

That Metal Gear Solid V: The Phantom Pain was going to be much bigger than the game we've been playing so far is a given. Now we have even more details about features that were all of a sudden cut by Konami, maybe because of the troubled relationship between the publisher and series creator Hideo Kojima.

MGS V: The Phantom Pain

According to gamers who have been able to put their hands in The Phantom Pain's files, indeed, it looks like there was going to be a level editor for us to work upon the multiplayer maps and perhaps create some challenges that other players could embark on in some kind of asynchronous fashion.

There's even a TGS 2014 FOX Engine demo showcasing this feature, which was possibly used as a tech demo display the possibilities of the game engine running Metal Gear Solid V: The Phantom Pain. This doesn't necessarily mean the feature was cut from the final game, as it could have never been planned to be part of it – it's just a demo. But, then, what does the code included in The Phantom Pain files mean?

Is this a feature you would like to see included in the current Metal Gear Solid game or even in its sequels? I this going to work in your opinion? Let us know your idea in the comments section below.


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