Microsoft Points At Balance For Performance And Price With Project Scorpio: Spencer
Talking in a recent interview with AusGamers, Xbox head Phil Spencer has shared more opinions and ideas about the price of Project Scorpio, the upcoming next gen Microsoft platform coming in late 2017. The console is shipping with 6 teraflops raw power, but according to Spencer it's not all about the power, nor the competition with high end rigs.
Microsoft is indeed working on the console to reach a balance between internal components and price point, in order to release it at a console price tag - it's going to be just like Xbox One S when it shipped few months ago or, hopefully, we're getting something in the range of PS4 Pro or slightly higher.
"When you talk to me about Scorpio, the term I use about the architecture isn’t the six teraflops which is obviously what we’ve announced, it’s balance. Really what it is, is you want a platform that is balanced between memory bandwidth, GPU power, you know, your ability to move memory and [an] amount of memory around in many ways is more inhibiting to the performance of your game than absolute teraflops on any one of the individual pieces, and when we designed Scorpio we really thought about this balanced rig that could come together at a price-point," Spencer said.
"Like, I want Scorpio to be at a console price-point, I'm not trying to go and compete with a high-end rig. And because we’re building one spec, we're able to look at the balance between all the components and make sure that it's something we really hit that matters to consumers and gamers."
Hopefully the console won't ship at more than $399, as analysts like Michael Pachter commented it would be a suicidal manouver to launch it at much more than this. What do you think?