People Can Fly Answered all the HOW and WHY about Bulletstorm Controls

No doubt People Can Fly first person shooter Bulletstorm is one of the much awaited game title of 2011, and developer are leaving no stone unturned to make it one of the most successful FPS in the history.

One essential components that players and at times critics overlook while giving successful tag to the game are the CONTROLS. Developers put in hours of hard work to get this one correct. Bulletstorm developer People Can Fly answered all the HOW and WHY of gamers regarding game's control setup.

Bulletstorm Control

According to the developer, they tried numbers of ways to set up game's control before finalizing the best one, and gamers can test it in the recently released Bulletstorm demo which is available on the Xbox 360 and PS3.

"Figuring out the control layout for a game is difficult. You can't really know how well it'll work before you try it out."

Many FPS controls are basically revolves around aiming, shooting and moving however in Bulletstorm there are many new gameplay elements that gamers won't find in more traditional shooters for example the charge shot, kicks etc.

You can check out all the details about Bulletstorm Controls here.

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