Why Kingdom Hearts III Development Team Took So Much Time: "It Just Happened", says Tetsuya Nomura

A lot of interesting Kingdom Hearts III news came yesterday: 2018 as the release window, a hint from Tetsuya Nomura about Nintendo Switch version of Kingdom Hearts III and a brand new trailer. If you thought this was all that was revealed about Kingdom Hearts III at D23 Expo? The good news is that in addition to the all the above information, Square Enix's Tetsuya Nomura revealed the reason behind why Kingdom Hearts III took this long for the development of the game? It has been indeed a long wait considering the fact that Kingdom Hearts II was released 12 years ago on PlayStation 2.

Kingdom Hearts III - 12 Years Since Last Game

Speaking in a Group Interview at D23 Expo, Nomura revealed: "A lot of people have been mentioning and making it sound like 'Oh, Nomura's taking too much time,' and it hurts. There was a decision made to change to an external [engine]...Unreal Engine 4, so we switched over to that. Unfortunately, there was a bit of time that needed to be reminded and started over. So there was a bit of a setback there, but it was a decision that the company had to make, so it was inevitable."

"We had a plan of the period that it's going to take for us to create the content at the start of the project, and we laid out, after such and such years, we would need to add more personnel resources," he said. "We had submitted it to our headquarters and had it approved, but internal personnel is very limited, and there are various different projects that happen within our company, so, unfortunately, the timing did not work out. So we had to make due with the timing that was appropriate for the company...the company makes the decisions, so unfortunately sometimes it is out of my control."

Nomura further added that delaying Kingdom Hearts III has been a deliberate move, and there has been no development issues whatsoever (as reported by certain media outlets).

"I wanted to emphasize that it wasn't a problem on our development teams," he said. "It just happened that way, and there were some decisions that the company had to make, and it just didn't work out for certain timings that we were hoping to hit. It's kind of out of my hands," he added. "I mean, yes, the time has passed. But it's out of my hands."

There you have it, folks, Tetsuya Nomura openly explaining what exactly went wrong behind-the-scenes. Are you happy with the clarification provided by Tetsuya Nomura? Share your opinion with us in the comment section below.

Source:   GameSpot

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