Destiny 2 Shaders Controversy - Bungie Breaks Their Silence, But Fails To Convince Angry Players

Destiny 2 players are not at all happy with the way Bungie has slightly changed the working and usage of Shaders in the sequel. For those who are unaware of, Shaders is an item in Destiny 2 that is used by players to recolor their gear. In the first Destiny game, players had free access to switch between any shader that they have obtained in the game, where it Destiny 2, shaders has been made single-use consumables i.e. players will need to get a single shader multiple times if they want to customize the look of their gear. In addition to this, Shaders in Destiny 2 can now be purchased with the real-world money. Both these moves from Bungie have made players furious and they are not hiding their emotions, in fact, Bungie's official forums are full of complaints regarding the working of Shaders in Destiny 2.

Destiny 2 Shaders Controversy Clarified By Bungie

Bungie assigned Luke Smith to take care of this matter, and in a series of tweets, he explained the new working on Shaders in Destiny 2 and why the development team decided to go that way. Here's what Luke Smith said:

"Shaders are earned through gameplay: leveling, chests, engrams, vendors. We expect you'll be flush w/ Shaders as you continue to play. When you reach level 20, Shaders will drop more often: vendor rewards, destination play, and endgame activities. Shaders are now an ongoing reward for playing. Customization will inspire gameplay. Each planet has unique armor and Shader rewards. With D2, we want statements like "I want to run the Raid, Trials, or go back to Titan to get more of its Shader" to be possible."

I have a big doubt whether this clarification will be able to bring down the outrage in Destiny community, but it would be interesting to see how players react to this new change once they spend more time with the game.

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