Bungie Details Changes Coming To Destiny 2 Via December 2017 Update, Sounds Very Promising

For the past two weeks or so Destiny 2 has been in the news for all the wrong reason and it seems like Bungie has finally got to know that the fans of the series are not at all happy with the way how things have moved forward in Destiny 2, especially the way the game has hinder the progression of players recently. On this note, Bungie has firstly cancelled the scheduled Curse of Osiris DLC live streaming and replaced it with a Q&A (a sort of) addressing almost all high-level criticism of the fans.

Destiny 2 - Bungie Details December 2017 And Upcoming Changes

You guys can read the full list of changes at the official Blog of Bungie or go through them below. The good part is the fixes have been listed along with their implementation timeline i.e. when exactly a specific update is going to be implemented in Destiny 2. The good part is that most of the important updates and fixes will be implemented on December 5, the release date of Curse of Osiris and rest of December 12.

Upcoming Updates Overview (Destiny 2)

We previously published a list of upcoming Destiny 2 improvements we want to deliver. Some of these updates will be introduced on December 5 and December 12. Others will land in the New Year.

New systems and rewards to give our most engaged players additional, optional pursuits, including:

  • A new Weapon Tier: Masterworks, which will feature stat trackers, random, re-rollable stat bonuses, unique item tooltips, and item details screens (see the December Update Details section below for more info)
  • Improved vendor rewards, adding ways for people to purchase items directly with their Legendary Shards and Tokens (see the December Update Details section below for more info)
  • Adding Armor Ornaments that grant visual permutations of armor as players complete specific Challenges (see the December Update Details section below for more info)

Better incentives for players who complete challenging Prestige activities

  • We're targeting a January update to provide better incentives to complete Prestige activities

Better rewards and replay value for Strikes, Adventures, and Lost Sectors

  • In December, we will be introducing a Heroic Strikes playlist and more generous Strike rewards
  • Rewards for Adventures and Lost Sectors are still on our radar, but will not be delivered for our December updates

Private matches for the Crucible

  • Still targeting early 2018 and expect to have better insight into exact timing in the New Year
  • We are also moving Ranked PVP to the top of our priority list for next year to support the competitive community

Crucible tuning like adjusted Supremacy scoring and better spawning rules

  • In December, we will introduce additional updates and bug-fixes intended to improve these areas of the Crucible

Better incentives for completing Crucible matches (and penalties for quitting competitive games)

  • A "Quitter Penalty" system is currently in development, and you can expect an update on the deployment of this system in the New Year

Continued improvements to Iron Banner and Faction Rallies, including uniqueness of rewards

  • The next Iron Banner and Faction Rally will introduce improvements in both these areas (see the December Update Details section below for more info)

Changes to make the mod economy more interesting and impactful

  • The Gunsmith will have some updates to how Mods are acquired (see the December Update Details section below for more info)
  • We are exploring more updates to this system in the New Year

Ongoing improvements to Exotics, including adjustments to reduce instances of duplication

  • We plan to tune under-performing Exotics and will continue to make targeted updates and improvements
  • Duplication protection will be added for Exotics in the New Year

New ways to spend surplus currency and materials (looking at you Legendary Shards)

  • Players will be able to spend Tokens and Legendary Shards on Vendor inventory (see the December Update Details section below for more info)
  • Xur will have new items, as well (see the December Update Details section below for more info)

An emote interface that allows players to equip Salty, Spicy Ramen, Six Shooter, and Flip Out all at the same time

  • Emote interface improvements are still on the list, and you can expect an update on the development of this system in the New Year

Destiny 2 December 2017 Update Details

There are four key areas we're targeting for improvements in December. Some of these updates will arrive with the December 5 update, and some additional updates will be included in a patch that will be deployed the following week on December 12.

Both updates combined include improvements set against the following goals:

  1. Deepen Rewards for advanced players
  2. Provide More Player Control over obtaining rewards
  3. Make Shards Useful by adding things to use them for
  4. Provide General Quality fixes wherever possible

The following changes are the first steps towards achieving these goals, with more planned for our next release in January. Here is a preview of impending changes to Destiny 2. Each category is marked with a forecast delivery date.

Masterworks

  • [DEC 12] Legendary Weapons will drop as or be upgraded to become Masterworks versions
  • Masterworks will have a few advantages over the baseline Legendary weapon:
  • Track and display the number of kills with that weapon (with choice between total count or Crucible-only count)
  • Generate orbs for you and your allies on multi-kills
  • Add weapon stat bonuses that are selected randomly from a small pool and are re-rollable
  • Masterworks drop from any source of Legendary weapons for characters above 250 Power
  • Unwanted Masterworks can be dismantled into materials that can upgrade an existing Legendary Weapon into a Masterwork
  • Raid and Trials of the Nine Weapons will have a very high chance to be Masterworks
  • We have future plans to extend Masterworks to other gear and expose your kill counts in more places (e.g. Crucible kill screen)

Armor Ornaments

  • [DEC 5] Armor Ornaments will be added to some existing Armor sets for more visual customization without losing your Shaders or Mods
  • These ornaments will be unlocked by completing objectives specific to each set, and are permanently unlocked account-wide, just like Exotic Weapon ornaments
  • They will be applied to the base pieces that you may already have collected, and can now unlock on Vendors if not
  • In Season 2, the following sets have ornaments unlocked in their respective activities:
  • Vanguard Faction Armor
  • Crucible Faction Armor
  • Trials of the Nine Armor
  • Iron Banner Armor
  • Dead Orbit Armor
  • Future War Cult Armor
  • New Monarchy Armor
  • Eater of Worlds Raid Lair Armor

[DEC 12] Faction Armor and Weapons will be unlocked for purchase for Legendary Shards and Faction Tokens on most Faction Vendors

  • All five Armor Slots will always be present, and Weapons will rotate weekly on Factions that have them
  • Slots will be unlocked by claiming Reward Engrams from the respective Faction
  • You will get credit for engrams you may have already claimed since launch

[DEC 12] Xur has some new offerings for players collecting Exotics:

  • Every week, you'll be able to acquire one of the new Fated Engrams using Legendary Shards that will decrypt as Exotics that aren't already in your collection
  • A simpler Three of Coins that boosts Exotic drop rates from any source for 4 hours
  • No obscure stacking mechanics or need to re-apply before every boss
  • These cost Legendary Shards and you can have as many as you like

General Investment

  • [DEC 5] Banshee has some updates on the Weapon and Armor Mod front:
  • For players wanting to clear some Mod inventory space, Rare quality Mods will dismantle into Gunsmith Materials and have a chance to produce Legendary quality Mod Components
  • For players chasing specific Legendary Mods (including Legendary Kinetic Mods), Banshee will offer a selection of specific Legendary Mods for direct purchase, with a selection that will rotate daily and cost Legendary Shards and Mod Components

[DEC 5] For players chasing a world Legendary or looking for Masterworks, Master Rahool will sell some of his rumored hoard of Legendary Engrams for Legendary Shards

[DEC 12] Commander Zavala and Lord Shaxx will sell Gift consumables for Legendary Shards that can be used during a Strike or Crucible Match that will serve the following functions:

  • Grant bonus rewards to everyone in that activity upon completion, friend or foe alike
  • Award anything from Faction Tokens to a round of Exotics for everyone in the match

[DEC 12] Exploit safeguards on Chests and Resource Nodes are greatly relaxed and players should encounter them less frequently

  • Even if they do, drop rates for Tokens is only reduced to 30% instead of 0%, and Glimmer will be unaffected
  • We want to associate a visual indicator with this in a future update, but we weren't able to pull that off in this update (but we hear you!)

[DEC 12] Vendors will now beckon you to hand in your Reputation Tokens only when you're carrying enough to earn a Reward Engram

[DEC 5] Changes affecting Reputation Tokens:

  • Daily Challenges will have Reputation Token awards increased across the board
  • Cayde's Treasure Chests still offer variable rewards, but now guarantee (at minimum) a payout of destination appropriate Reputation Tokens
  • Strikes will drop a larger number of Vanguard Reputation Tokens
  • Common quality Destination Resource Tokens will have their drop rates increased to 100%, and values per Token increased as well (by 50% for common quality Tokens and 250% for rare quality Tokens)
  • On the balance, Reputation required per Reward Engram will increase for Destination Factions (+37%) and Gunsmith (+50%)
  • Leviathan Raid Tokens will be redeemed at Benedict immediately upon obtaining a Token, instead of requiring a full clear before unlocking

With the launch of Curse of Osiris, and the beginning of Season 2, you can expect to see a full suite of patch notes that will document all of the changes outlined above, as well as additional gameplay and sandbox tuning changes the team is making to improve Destiny 2. We'll also soon be providing pre-load and launch day details, as well as a roadmap for our Season 2 content, which includes The Dawning in mid-December.

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