Far Cry 5 Patch 1.06 Changelog

Ubisoft released Patch 1.06 for Far Cry 5. The update weighs over 2 GB on PlayStation 4 and as per the details revealed in the changelog – it adds new outfits, avatar items, improves accessibility, fixes bugs in missions, enemies, and AI, and many more things.

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Far Cry 5 has just released a new patch for Far Cry 5. It updates the game to version 1.06. The good news for the fans is that the official changelog is also made available which carries details about all the new addition, improvements and bug fixes that come with Patch 1.06.

Far Cry 5 Patch 1.06 Changelog

Patch 1.06 Changelog – Far Cry 5

The changelog is pretty massive, we have posted it below for you take a look. The update weighs just over 2 GB on PlayStation 4.

New Additions

  • New Avatar Items added in the Character Customization
  • Special Outfits: Jess, Joseph Seed, Faith, Sheriff Whitehorse, Amita, Pagan Min
  • Masks: Clown, Panda, Baseball, Basketball, Beach Ball, Soccer Ball, Volleyball, Tennis Ball, 8 Ball, Golf Ball, Orange
  • New assets added in the Arcade Editor
  • Hours of Darkness static assets added

Improved Accessibility

  • Fixed an issue with Arabic font where some letters were difficult to read
  • Added a display in the Shop menu to show how much money you can get for selling loot

3 Stability & Performance

  • Fixed multiple low occurrence crashes
  • Fixed some minor performance issues while driving in certain locations of the world
  • Fixed an issue where the game could become stuck on the transition screen when opening the map after completing an objective

4 Missions

  • Fixed multiple low occurrence walkthrough breaks
  • Various improvements to mission objectives and warning messages
  • Various fixes to certain Prepper Stashes
  • Fixed an issue where the player would be unable to complete the mission “Widowmaker” under certain circumstances
  • Fixed an issue where Silos destroyed before starting the mission “Light’em Up” would sometimes not be counted toward completion
  • Fixed an issue where the rescue helicopter could leave without the player in the mission “The Cleansing”
  • Fixed an issue where the quest would not fail if the player throws the defector’s body into the water in the mission “Jumping Ship”
  • Fixed an issue where the player could become stuck if he’s hit by the plane while liberating Fall’s End
  • Fixed an issue during the mission “Paradise Lost” where the objective marker would appear very far away in certain circumstances
  • Fixed an issue where Willis would not always enter his car during the mission “Patriot Acts”
  • Fixed an issue where a “Warning! Leaving mission zone” message would appear incorrectly during the mission “Turn the Tables”
  • Fixed an issue where the player could not collect the rewards during the Prepper Stash “Holdouts” if the bunker lock is destroyed before collecting the key card
  • Fixed an issue where the Prepper Stash “Swingers” would not complete if you were not using a grapple to reach the stash

5. Audio

  • Adjustments to news updates on car radios
  • Fixed an issue where the radio in the Wolf’s Den was playing on loop
  • Fixed an issue where GFH would interrupt themselves when riding in a helicopter
  • Fixed an issue where some sounds would be muffled or muted when accessing the Arcade during the liberation splash screens
  • Fixed an issue where some NPC dialogue seemed out of context
  • Fixed an issue where the music never stops for the client after completing the mission “Get Free”

6. Companion, Enemy & Animal AI

  • Fixed some issues with NPC’s and Companions playing incorrect dialogue
  • Fixed an issue with NPC’s dialogue overlapping while riding in a helicopter
  • Fixed some issues with GFH icon priority
  • Fixed an issue where GFH could be damaged during certain liberation cinematics
  • Fixed an issue where two FFH would run into each other when adding a recently recruited FFH to your roster
  • Fixed an issue where sometimes the skunk would play an improper hit reaction animation
  • Fixed an issue where some animations for Goats, Elk, Cattle and Sheep would play abruptly

7. Gameplay & UI

  • Fixes and updates to weapon balance & statistics
  • Fixed an issue where land vehicles would stop if they pass through shallow water
  • Fixed an issue where the player could spawn a locked vehicle in certain circumstances
  • Fixed an issue where the player could be thrown into the air when picking up a dead body from the water
  • Fixed an issue with an incorrect spawn point loading when using fast travel. Fixed an issue where interaction buttons would sometimes flicker when the interaction prompts were deactivated
  • Fixed an issue where certain icons weren’t changing to the correct color when activating color-blind mode
  • Fixed an issue where certain inventory items would keep flashing whenever the inventory was accessed
  • Fixed an issue where proximity explosives could explode early in certain circumstances
  • Fixed an issue with the animation when switching between turret and driving position in certain boats
  • Fixed an issue where the critical health FX can persist through cinematics when triggering a cinematic at critical health
  • Fixed an issue where a shovel could not be picked up if it is used to impale an NPC to a wall
  • Fixed an issue where not all text was changed when changing subtitles
  • Updated the image for the Cage Tutorial
  • Fixed an issue where the extended magazine icon wasn’t appearing the weapon wheel for the 45/70 rifle

8. Coop

  • Fixed an issue where client model would become stuck in ragdoll when interrupting a friendly NPC who was reviving the client
  • Fixed an issue in the mission “Casualties of War” where the doors in the bunker might not be replicated for a client who joins the game after the mission has started
  • Fixed an issue where the client could sometimes become invisible after liberating an outpost while in a vehicle mounted gun
  • Fixed an issue where the client could sometimes not open the map after completing the mission “Prairie Oyster Harvest”
  • Fixed an issue where the player would become stuck in a revive transition when a Coop partner and GFH revived them at the same time
  • Fixed an issue where the client could become stuck in spectator cam in certain situations
  • Fixed an issue where the bunker hatch could remain closed for the client when joining a game during the mission “Patriot Acts”
  • Fixed an issue where controller rumble did not always work for a host when falling

9. Arcade/PVP

  • Arcade menu flows have been reworked
  • Public and Private Lobbies have been reworked
  • Added text for page tabbing in the Map Browser
  • Player will now return to the Arcade Menu rather than the Main Menu if they are idle for too long
  • The option for voice chat has been added in Deathmatch
  • Fixes and updates to weapon balance & statistics
  • Fixed a rare crash when several host migrations would occur back to back
  • Fixed a replication issue for clients using ladders after a host migration
  • Fixed several issues where vehicles parts would be detaching on the client’s side
  • Fixed an issue where you would spawn with the incorrect load out
  • Fixed the visual effects for exploding ammo crates
  • Fixed an issue where you were unable to equip any weapons upon respawn if a host migration occurred at the same time
  • Fixed an issue where the host would re-spawn with the last weapon he was using
  • Fixed an issue where the download of the map would time-out
  • Fixed an issue where player names would be missing after being killed once
  • Fixed an issue where you would have been muted automatically when joining a lobby
  • Fixed an issue where party member(s) could not be un-muted
  • Fixed an issue where the team standing would be cut-off in several languages
  • Extended the ‘pick a map’ and ‘voting’ timers
  • Repositioned the health/armor info on opponents for when you went pass a given distance
  • Fixed an issue where map snapshots would fully load before the voting timer ended
  • Fixed an issue where the map you selected was not taken into account
  • Switched the ‘map rating’ button positions
  • Fixed an issue where helicopters and planes sounds would be stuck in a shooting loop once the driver was killed

10. Arcade/Editor

  • Check the Arcade Editor section of the forum for details

11. Outfits

  • Fixed an issue where special outfits with quivers would interfere with the player’s field of view in certain situations

PC

  • New mouse+keyboard controls scheme for planes, available in options menu
  • Fixed issue with game freeze on using Alt-Tab while skipping cinematics
  • Fixed issue when game does not display 100% Story Progress for some players who finished campaign
  • Fixed an issue that caused difficulties with map selection by mouse in Arcade
  • Fixed issue with blocking input if joining Arcade during liberation cinematic of an outpost
  • Fixed various minor issues on multi-GPU configurations
  • Fixed various localization issues
  • Fixed minor rendering issues
  • Fixed various UI issues

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