Anthem Patch 1.04 Coming Next Week, Will Add A FOV Slider, NVIDIA DLSS Support, & More

The next major Patch 1.04 for Anthem will be available for download next week on PC, PS4, and Xbox One. Some of the major changes confirmed by the developer are FOV Slider, Nvidia DLSS support, and more.

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Thanks to Bioware’s weekly Anthem Livestream, we now know when the next major Patch 1.04 for the game is going to be made available. It will go live next week, and the official Patch Notes (13 pages long on words) will be released just a few hours before the patch goes live.

Bioware discussed some of the new features, bug fixes, and changes of Patch 1.04 during the live stream, and Reddit user jwp12 (also the moderator of the Anthem sub-reddit) was quick to note them down. The eye-catching change is the addition of the FOV Slider to the Anthem PC version, and it will come with five options: Ground FOV, Zoomed FOV, Pilot FOV, Flight FOV, and Swim FOV.

Anthem Patch 1.04 Changelog

Elysian Caches

  • Elysian caches are available at the end of Strongholds when the boss has been killed
  • They can contain vanity items and crafting embers
  • You get a key for the cache by completing a select daily challenge
  • Everyone in the squad receives the rewards, so if all four players have keys, you will get four rewards
  • The number of keys is listed in Fort Tarsis next to how many coins you have

Forge improvements

  • There is now no loading screen to get into the Forge
  • It can be accessed anywhere from Fort Tarsis
  • All equipped components are now listed under the weapons and gear
  • These improvements are an incremental step to Forge improvements
  • A stat screen is still being investigated. No news to share yet.

Loot

  • Stronghold bosses still guarantee one Masterwork on GM difficulty, but now the remaining loot can be rolled for Masterworks/Legendaries
  • Strongholds and free play chests will see improved drop rates for rarer gear

Legendary missions

  • Legendary missions will be added to the game. These are more difficult, replayable critical path missions.
  • There will be six missions on release, with one playable each day.
  • There will be an apex creature at the end of each mission – these can be either an Ursix, Titan, Luminary or Fury
  • You do not need to start conversations with NPCs to initiate these missions – they will always be on the map

FOV Options

FOV sliders have been added to the PC version of the game. The options include:

  • Ground FOV
  • Zoomed FOV
  • Pilot FOV
  • Flight FOV
  • Swim FOV

Miscellaneous changes, improvements, and fixes

  • NVIDIA DLSS support has been added. SLI support is still being looked into.
  • There are the usual performance optimisations included. This is described as being an ongoing project that is never finished.
  • Salvaging in the vault should be near instant now.
  • Lots of fog walls have been removed, especially in Strongholds.
  • More improvements have been made to bugged quickplay missions. If a mission has surpassed a 15-minute timer, you can no longer be matchmade into it.
  • You can also no longer be matchmade into a Stronghold after two minutes have elapsed (quickplay is not included in this).
  • The bug where you respawn timer would reset if your revive was cancelled has been fixed.
  • The bug where you could no longer interact with the environment or revive teammates has been fixed.
  • Javelin thrusters have been improved by 20% across the board. Overheat time has similarly been reduced by 20%.
  • You now hold the melee button to melee with Interceptor, instead of repeatedly mashing it. This change has not been made for the ultimate ability, however.
  • More universal components have been added. One example is Acid Slugs, which improves Shotgun damage and applies the acid effect if seven pellets hit the enemy.
  • There have been various fixes and buffs to Masterwork components.
  • The inconsistent armor bug should have been addressed, but please feedback if you are still experiencing issues.
  • The bug where Strongholds/missions/contracts go missing from your map has been fixed.
  • Masterwork ember drop rates have been increased.
  • Improvements have been made to address the “Pilot data error” issue.
  • Consumables can now be sorted by name/rarity.
  • When diving into deep water, the transition is now smoother.

Still being looked into/investigated

  • Javelins receiving Legendary/Masterwork components that fit in the wrong Javelin
  • Power scaling issues
  • New enemies and new story additions
  • Better in-game communication systems
  • A stats screen
  • Achievements not popping
  • Support gear Masterworks
  • SLI support
  • Increased inventory space

Source: Reddit


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