Project Scarlett Features "Dedicated Ray Tracing Cores"

Project Scarlett Features “Dedicated Ray Tracing Cores”

As we get closer to the full reveal of Project Scarlett, we receive a lot of technical information about the proper hardware capabilities of the console, and some of those are particularly interesting as they define what the next-gen platform will be able to do from holiday 2020.

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As we get closer to the full reveal of Project Scarlett, we receive a lot of technical information about the proper hardware capabilities of the console, and some of those are particularly interesting as they define what the next-gen platform will be able to do from holiday 2020.

In an interview with GameSpot, The Coalition technical art director Colin Penty shared an essential piece of news when he shared that Project Scarlett is getting “dedicated ray-tracing cores,” which is another evidence of the fact that ray tracing will be hardware accelerated and not merely simulated.

“We don’t have anything to announce right now in terms of Gears with the new hardware,” said Penty about what could be coming for the Gears of War franchise when Project Scarlett ships next year. “But I’m definitely super excited about what the new hardware could do. Having dedicated ray-tracing cores is huge.”

It’s worth adding that Scarlett’s focus will be on frame rate and playability, as shared by Phil Spencer at E3 2019, and this is something that shouldn’t go very well along with ray tracing, as that tech will be rather heavy to sustain, especially at 60 frames per second (or higher).

As for Gears of War, I wouldn’t be surprised to see Gears 5 updated for Project Scarlett similarly to what happened with Xbox One X and Gears of War 4, which would also explain the reason why the PC port of the game was so well crafted in the first place. That will remain to be seen in 2020.


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